Worf640 Posted August 3 Share Posted August 3 (edited) Can someone please HELP ME WITH MY STARFIELD MOD LOAD ORDER I HAVE NO CLUE WHAT GOES WITH WHERE BECAUSE SOME MODS HAVE MORE THAN ONE ID TAG AND IM STARTING TO GET FRUSTRATED WITH PEOPLE NOT RESPONDING TO MY PLEAS FOR HELP I KNOW WHERE ALL HUMAN AND NEED SLEEP AND WHAT NOT BUT PLEASE ANYBODY WHO KNOWS WHAT THEY ARE DOING AND HAVE THE FREE TIME TEACH ME I AM A PART TIME WORKER FOR PUBLIX AND DON'T HAVE ALL THE TIME IN THE WORLD LIKE I USED TO HAVE BEFORE I GOT EMPLOYED BY PUBLIX PLEASE PLEASE PLEASE HELP ME ALL I WANT IS TO PLAY MY GAME WITHOUT ANNOYING GLITCHES THAT WANT ME TO TEAR MY HAIR OFF MY HEAD WITH WHATEVER SPARE TIME MY BOSS ALLOWS ME WHEN IM OFF OF WORK HERE IS MY STARFIELD MOD LOAD ORDER AS OF 5 DAYS AGO: here is my Load order as of 5 days ago for starfield I don't know what im doing im a complete newbie and don't know what a load order is I just sort of download them and forget them until my game has glitches on ships in space spawning in Large clusters and other graphical glitches need help asap i need a detailed guide on where my Mods go I don't know if its a Load order issue or its a bug that bethesda has not fixed with their game all I know is that my game is glitching out with ships in space spawning in Large clusters and other glitches Graphical or otherwise...Please help: Observatory mod (certified creations mod) 200 crew size Glowing ship modules Starfield billbords and posters Visible chronomark watch Starborn Gravis suit Realistic sun disk size Expanded outpost containers Mordridid weightlifting capacity increase Inconsistent skill challenges begone Shade's skillpoints for credits or essence Mantis lair home Basement Dweller starter bundle Eit clothers plus (vanilla female shape) Vanilla Flashlight (VFT) No Starborn power cost Morids cheap register ship Modular Series - Fleet increase size Vending machines mod (outpost builder items) More Lore acurate bounties Starfield Hair + Beards Color filter removal Better crowd citizens Ship pieces unlocked Larger ship size limit Starfield extended - New Outfits N12 - pause menu replacer Morids crafting add-ons pack Improved follower behavior Starfield Extended - armor and clothing crafting Weightless storage Show star names Ammo crafting without primers Ship colorize Starfield extended - craftable color swabs More survey missions DarkStar Astrodynamics Earth restored No angry companions Choose your universe Starista (port) Enhanced Milkyway Easy lockpicking (ESP) Rustic Lodge Quarters overhaul Better NPC's Better Dynamic weather Cheat Room Inquister Build a farm mod Infinity cargo hold Outpost Mission Boards Poster design Frames (photo mode) Show Starborn Power Name on HUD The unity awaits Weightless items patch #1 (has to do with items in inventory) Weighless Items patch #2 (has to do with items in inventory) No more temples Starfield community patch Billy's - INFINITE CARRYWEIGHT Show date when waking up Xeno Master (creations edition) Bone-a-fide decorations All Starborn powers at max level Skully's emporium - loot Skull'y Emorium Into the stars - NG+ Expansion Inquister starborn and terrormophs give more experience Outpost limits increased The Cheat Terminal Derretech Avontech shipyards Edited August 3 by Worf640 Spelling errors Link to comment Share on other sites More sharing options...
SophiaBNL Posted August 7 Share Posted August 7 Firstly: perhaps use some punctuation and write in proper case, instead of capitalizing your whole message, it makes it very uninviting to read. Second: that's a lot of mods, though that usually shouldn't be an issue. However, what is an issue is the order your mods are loaded in: the load order, which is how you've listed your mods here. If you check the page of a mod, they sometimes may mention something about where they need to be placed in the load order, because some mods depend on other mods. For those to work, you first need to have the second dependency mod loaded and then the first one. From your list, I can see that you've downloaded several mods that might be part of a set and depend on a main mod. For those to properly work, you need to have the main mod placed higher on the list. For example: Skully's Emporium and Skully's Emporium - loot. I'm not too familiar with those mods, but I expect that the Skully's Emporium mod needs to be loaded before the Loot expansion mod. So to solve your issues, please read the description pages of the mods and see if they have any requirements for their order in the load order list. Link to comment Share on other sites More sharing options...
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