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Need help with load order don't know what im doing on xbox Creation kit


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Can someone please HELP ME WITH MY STARFIELD MOD LOAD ORDER I HAVE NO CLUE WHAT GOES WITH WHERE BECAUSE SOME MODS HAVE MORE THAN ONE ID TAG AND IM STARTING TO GET FRUSTRATED WITH PEOPLE NOT RESPONDING TO MY PLEAS FOR HELP I KNOW WHERE ALL HUMAN AND NEED SLEEP AND WHAT NOT BUT PLEASE ANYBODY WHO KNOWS WHAT THEY ARE DOING AND HAVE THE FREE TIME TEACH ME I AM A PART TIME WORKER FOR PUBLIX AND DON'T HAVE ALL THE TIME IN THE WORLD LIKE I USED TO HAVE BEFORE I GOT EMPLOYED BY PUBLIX PLEASE PLEASE PLEASE HELP ME ALL I WANT IS TO PLAY MY GAME WITHOUT ANNOYING GLITCHES THAT WANT ME TO TEAR MY HAIR OFF MY HEAD WITH WHATEVER SPARE TIME MY BOSS ALLOWS ME WHEN IM OFF OF WORK HERE IS MY STARFIELD MOD LOAD ORDER  AS OF 5 DAYS AGO:

here is my Load order as of 5 days ago for starfield I don't know what im doing im a complete newbie and don't know what a load order is I just sort of download them and forget them until my game has glitches on ships in space spawning in Large clusters and other graphical glitches need help asap i need a detailed guide on where my Mods go I don't know if its a Load order issue or its a bug that bethesda has not fixed with their game all I know is that my game is glitching out with ships in space spawning in Large clusters and other glitches Graphical or otherwise...Please help😥:

  1. Observatory mod (certified creations mod)

  2. 200 crew size

  3. Glowing ship modules

  4. Starfield billbords and posters

  5. Visible chronomark watch

  6. Starborn Gravis suit

  7. Realistic sun disk size

  8. Expanded outpost containers

  9. Mordridid weightlifting capacity increase

  10. Inconsistent skill challenges begone

  11. Shade's skillpoints for credits or essence

  12. Mantis lair home

  13. Basement Dweller starter bundle

  14. Eit clothers plus (vanilla female shape)

  15. Vanilla Flashlight (VFT)

  16. No Starborn power cost

  17. Morids cheap register ship

  18. Modular Series - Fleet increase size

  19. Vending machines mod (outpost builder items)

  20. More Lore acurate bounties

  21. Starfield Hair + Beards

  22. Color filter removal

  23. Better crowd citizens

  24. Ship pieces unlocked

  25. Larger ship size limit

  26. Starfield extended - New Outfits

  27. N12 - pause menu replacer

  28. Morids crafting add-ons pack

  29. Improved follower behavior

  30. Starfield Extended - armor and clothing crafting

  31. Weightless storage

  32. Show star names

  33. Ammo crafting without primers

  34. Ship colorize

  35. Starfield extended - craftable color swabs

  36. More survey missions

  37. DarkStar Astrodynamics

  38. Earth restored

  39. No angry companions

  40. Choose your universe

  41. Starista

  42. (port) Enhanced Milkyway

  43. Easy lockpicking (ESP)

  44. Rustic Lodge Quarters overhaul

  45. Better NPC's

  46. Better Dynamic weather

  47. Cheat Room

  48. Inquister Build a farm mod

  49. Infinity cargo hold

  50. Outpost Mission Boards

  51. Poster design Frames (photo mode)

  52. Show Starborn Power Name on HUD

  53. The unity awaits

  54. Weightless items patch #1 (has to do with items in inventory)

  55. Weighless Items patch #2 (has to do with items in inventory)

  56. No more temples

  57. Starfield community patch

  58. Billy's - INFINITE CARRYWEIGHT

  59. Show date when waking up

  60. Xeno Master (creations edition)

  61. Bone-a-fide decorations

  62. All Starborn powers at max level

  63. Skully's emporium - loot

  64. Skull'y Emorium

  65. Into the stars - NG+ Expansion

  66. Inquister starborn and terrormophs give more experience

  67. Outpost limits increased

  68. The Cheat Terminal

  69. Derretech

  70. Avontech shipyards

Edited by Worf640
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Firstly: perhaps use some punctuation and write in proper case, instead of capitalizing your whole message, it makes it very uninviting to read.

Second: that's a lot of mods, though that usually shouldn't be an issue. However, what is an issue is the order your mods are loaded in: the load order, which is how you've listed your mods here.

If you check the page of a mod, they sometimes may mention something about where they need to be placed in the load order, because some mods depend on other mods. For those to work, you first need to have the second dependency mod loaded and then the first one. From your list, I can see that you've downloaded several mods that might be part of a set and depend on a main mod. For those to properly work, you need to have the main mod placed higher on the list.

For example: Skully's Emporium and Skully's Emporium - loot. I'm not too familiar with those mods, but I expect that the Skully's Emporium mod needs to be loaded before the Loot expansion mod.

So to solve your issues, please read the description pages of the mods and see if they have any requirements for their order in the load order list.

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