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XP - is it defined by source?


mkr1977

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In the game, is XP defined by source? For example, we can get XP from kills, discovering locations, crafting, completing quests, and passing ab ability check. Are these defined in the Creation Kit and papyrus script? I want to manipulate the XP by type/source, and need the proper terms from the game resources.

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Some XP multipliers are defined in Game Settings like fXPModMult [GMST:000AA776] and iXPRewardDiscoverMapMarker [GMST:0001A259].

The final amount of XP the player receives is calculated by the native code based on hardcoded formulas.

You can reward the player with XP using the Papyrus function Game.RewardPlayerXP() but you won't find the functions that reward the player after discovering locations or crafting in vanilla Papyrus scripts because they are hardcoded in the EXE.

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In xEdit, look in the Global section of Fallout4.ESM.

You will find a lot of the variables that hold the base XP for things in the game.

Quests, Disarming Traps, Lock Level XP, etc.

More are in Game Settings.

Game Configuration Menu allows a lot of these to be edited - so if you load that up in xEdit it should show you the different variables it edits.

 

Edited by fraquar
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