Cruor34 Posted August 5 Share Posted August 5 I would consider myself like mid knowledge level on making mods. I have a few published mods, and I do a lot I don't publish. Most of what I do is balancing npcs/weapons but usually making the game harder. Example: Nepos the Nose tells you all about the conspiracy and then says he tells you because you won't leave alive. Then the fight is like threat level 0, so I fix crap like that. Anyway, I am trying to add a spell to Forsworn only that gives them 100 armor (damage resist) because they are just too easy to kill which such low armor. I already have a thing that I believe works with SPID to give out spells and perks. I just can't get this one to work. I made an ability to give 100 damage resist, I know for a fact it works, tested. What I cannot figure out for the life of me is how to get it to apply only to Forsworn. I tried: Condition: GetInFaction (FactionForswon) Equal to 1. Nope. Geater than 0. Nope. I know for an absolute fact my ability works, It just applies to all NPCs, or NO npcs, I can't get it to go to just Forswon, no matter what I try. Any ideas? I COULD change every template record for Forswon to have a 100 armor perk under spells but that's 1) a lot of busy work and 2) won't get ones added by mods/would conflict with other mods. I considered adding an extra armor buff to their armor, but they don't all wear a full set. I think adding as a "toughness perk" to the actual NPC is better. Any Ideas? Thanks. Link to comment Share on other sites More sharing options...
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