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Audio / NPC - Conditions Help


0eggsontoast0

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Hi All,

I can't seem to get this to work but maybe someone else has the k n o w l e d g e.

I am trying to split out the NPC foot step audio, as all the footsteps audio plays at the same time as footsteps for ghouls, this means when the ghouls are walking around it doesn't blend as well as it could you want a bit of metal footstep but a nice squelch from horrid ghoul steps.

Problem is I can't work out what condition is needed to tell the game play x version of npc footsteps (lowered volume) when it's a ghoul. Then for all other NPCs play footsteps audio as normal.

I have tried Equal to - GetisRace - Feral Ghoul and GetisClass but neither work in testing.

Any ideas?

TIA

Edited by 0eggsontoast0
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