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CTD on my SSE GOG 1.6.659


Antilia

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Posted (edited)

Well... I swear that the length of the log scared me too... and I imagined there was some problem, not all of that!ย ๐Ÿ™€๐Ÿ™€๐Ÿ™€
Ok, I'll start checking and fixing, in the meantime thank you very much for dedicating all this time to me, I'll let you know as soon as I've finished and tested it!

Edited by Antilia
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Ok, here I am. I followed all your advice, reinstalled the mods I already had. I hadn't followed some, so they weren't updated, now they are XD
I've noticed so far that the game is starting faster, and a few problems were solved. But it's still slow because of the number of mods it has to load, and that's just me, I realize.
Unfortunately it still creates CTDs and the crash log took a while to work again, I read on the mod page that it can't catch every crash... but here's the latest one:

https://pastebin.com/JmSckec5ย (it's a little shorter at least!)

ย 

Quote

THAT'S IT FOR TODAY!!!

An hour and a half to analyze this log!!! You owe me a drink!!!ย 

More than a drink, straight to dinner!ย ๐Ÿ˜†

I'm sorry you had to waste so much time behind my crash log, I really did not think it was so bad!
You helped me understand that the main problem is also the number of mods, although I am always careful to use those with less load, my laptop is not powerful, when I bought it I did not think of using it also for gaming, so I will have to make a good selection and give up something, and maybe I will also be able to gain FPS (I use some mods for improve FPS).

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Hello.

Well, this time your crash log has finally reduced a lot.

You can see in the Logs that the mod file: "JK's The Bards College.esp" is crashing your game. He's trying to build a path into the Skyrim script and failing.

Some compatibility patches are probably missing. Disable this mod and see if your CTD continues. You have to find out which patch is missing. See Jk's and Bards college for info.

Byeย ๐Ÿ˜†

EDIT: About FPS, latter i can give you a list of plugin mods that help. I'm at work now.

I also notice that you are using Community Shaders but didin't installed the CS fixes. Later i will put here.

Edited by FelipeMA88
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Hi!ย Yes, thanks to your advice I reviewed and fixed some things of mine tooย ๐Ÿ˜
So, I get crashes in various interiors, not just JK's, like Proudspire Manor in Hylios, and a mod house near Morthal.
For JKs mods I use the patches he himself indicated in each of his mods.

This is a list of the FPS mods I use:

eFPS - Exterior FPS boost

eFPS - Official Patch Hub

Unofficial eFPS patches

eFPS - Miscellaneous Patches

Major City FPS Boostย (this one installed yesterday, in testing phase)

I don't know if this is worth it, besides the files are very heavy...ย The FPS Mod

I know that some animations can be heavy, but on the outside I still had less CTD than on the inside. I always pay attention to the requirements and try to read the mod pages, but sometimes even with the translator I struggle to understand certain thingsย ๐Ÿ˜ฟ

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Hello.

If these house mods and interior objects that you use continue to give CTD, it is best to remove them and report the errors on the mod page. I can't help with that.ย I myself was using a mod from a house where I didn't have CTD's but it was causing a huge FPS drop. I chose to remove the mod.

About Major City FPS Boost, it only removes the LOD (distant images) that you see outside of cities. Visually it's horrible for me, if you don't have a problem with that you can use it.

The FPS Mod on the other hand reduces the quality of the game's textures to a smaller format. You gain FPS, but lose visuals. I don't use it either.

What I'm testing now is this mod:ย Cleaned Skyrim SE Textures

I installed it 2 days ago and noticed an increase of 10~15 FPS in some places. But I'm still carrying out tests.

Now these are the ones I recommend:ย 

Grass FPS Booster

Shadow Boost

SSE FPS Stabilizer

Vanilla Script (micro)Optimizations

Vanilla Scripting Enhancements

(SCROTE) - Simply Optimized Scripts AIO

Skyrim Project Optimization SE

Scrambled Bugs

Papyrus Tweaks NG

Lightened Skyrim

No Grassias - A Universal Grass Fix For Grass Mods

ย 

If you installย No Grass In Objectsย he creates a configuration file that will auto-generate the first time the game is launched. If you use MO2, the INI will be in your overwrites folder. Open configuration file in Data/SKSE/Plugins/GrassControl.ini

This controls how much grass will generate in world space. Higher values less grass (MORE FPS), lower values more grass (LESS FPS). I personally use it like this:

Overwrite-min-grass-size = 60

About the fixes for Community Shaders you need these:

Light Limit Fix

Sky Reflection Fix

Grass Sampler Fix

Unofficial Material Fix

This is how mine is:

fesfef.thumb.jpg.ff9d44fb6bec1edebc7b8b658d014a78.jpg

Again Good luckย ๐Ÿซก

ย 

Edited by FelipeMA88
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Posted (edited)

Thank you very much, I installed what I could, I only jumped Unofficial Material Fix because it requires SMIM and it is a heavy file, as well as I should fix the various patches and it's an extra infinite job.

But the problem is now another and much more serious. I opened Re-Save to give a clean, and this is what appeared to me ...
https://i.postimg.cc/cd8X8mkT/screenshot-42.png

I have no idea what could have happened, I played a little yesterday afternoon, only every tot seconds stuck the game for a few seconds and then left again, and so all the time while I was doing the quest of Anska.
Fortunately I learned to often make hard save, very often, so I found some save working not too behind, but once I entered the game I did a hard save, exited to the main menu, and reloaded the new save... and it appears that the save is corrupted, it cannot be loaded...

I'll test on a new game in the meantime...ย ๐Ÿ˜ตโ€๐Ÿ’ซ

Edited by Antilia
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Posted (edited)

Hi @FelipeMA88 here in the end I discovered that it was the 6.9 update of Dylbills Papyrus Functions, I went back to version 6.8 and I was able to play again without those continuous blocks and most importantly: no more broken saves.
He updated it again, but I'm afraid to do the update...
I still have CTD, certainly much less than before, but the probable call stack seems worrying to me, even if I can't understand how to act obviously...

This is last:ย https://pastebin.com/BdWPPmme

However in general I managed to gain some FPS and I can play a little more calmly thanks to all your suggestions, the main problem will still be my laptop which is low-endย ๐Ÿฅด

EDIT: I forgot... this often appears when I clean the saves, I have to say it's scaryย ๐Ÿซ 

"Stack count

There are 13140 stacks and 955 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time."
Edited by Antilia
add Re-Saver problem
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17 hours ago, Antilia said:

Hi @FelipeMA88 here in the end I discovered that it was the 6.9 update of Dylbills Papyrus Functions, I went back to version 6.8 and I was able to play again without those continuous blocks and most importantly: no more broken saves.
He updated it again, but I'm afraid to do the update...
I still have CTD, certainly much less than before, but the probable call stack seems worrying to me, even if I can't understand how to act obviously...

This is last:ย https://pastebin.com/BdWPPmme

However in general I managed to gain some FPS and I can play a little more calmly thanks to all your suggestions, the main problem will still be my laptop which is low-endย ๐Ÿฅด

EDIT: I forgot... this often appears when I clean the saves, I have to say it's scaryย ๐Ÿซ 

"Stack count

There are 13140 stacks and 955 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time."

These two mods are mentioned over and over again with navmesh issues:

ย 

  • "DovahThayShip.esp"
  • "The Great City of Dawnstar.esp"

I am not knowledgeable enough with navmesh to know exactly what it is or how to fix it, but you can try to disable those mods.

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Yes, as soon as I noticed them I checked and fixed them.
As for the rest I haven't had CTD for days, but better not to say it out loud lol

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On 8/19/2024 at 6:47 PM, Antilia said:

Hi @FelipeMA88 here in the end I discovered that it was the 6.9 update of Dylbills Papyrus Functions, I went back to version 6.8 and I was able to play again without those continuous blocks and most importantly: no more broken saves.
He updated it again, but I'm afraid to do the update...
I still have CTD, certainly much less than before, but the probable call stack seems worrying to me, even if I can't understand how to act obviously...

This is last:ย https://pastebin.com/BdWPPmme

However in general I managed to gain some FPS and I can play a little more calmly thanks to all your suggestions, the main problem will still be my laptop which is low-endย ๐Ÿฅด

EDIT: I forgot... this often appears when I clean the saves, I have to say it's scaryย ๐Ÿซ 

"Stack count

There are 13140 stacks and 955 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time."

ย 

Hello. Sorry, I had covid for the third time and I'm still recovering. That's why I never showed up again. But I'm glad you were able to resolve it.

Good luck and hugs.ย ๐Ÿค—

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