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Unique Sci Fi Weapon Concepts


FALCmods4all

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Just a few misc concepts for those who like doing custom projectiles, skins, etc.

In particular, thinking about VR later on and weapons that could be interesting to reload or could make use of physically reaching around corners or using gestures, but could apply to pancake.

Splitshot: a U shaped barrel gun that fires 2 disks with retracted, spring loaded blades so that when fired the curved barrel gives spin to the disks. Projectiles could have extreme ricochet and dismemberment but low linear velocity. Rather than gunpowder in the disks, disks are propelled from a central explosion ignited by flammable gas. So two sources of ammunition required, the gas catalyst, and the blade disks, which can be retrieved. Upgrades include going from dual U barrel to quad U to Octa U, adding electrified or super heated blades, laser projection and ricochet projection.

Elemental Rifle: sniper rifle that fires bullets with various elements contained within for various effects. In VR offhand gestures drawing periodic symbol or custom pictogram change bullet element, basically like mage VR but for a weapon rather than just starborn powers, I guess an overcomplicated version of conduit. In pancake the change mechanism could be modifier plus scroll wheel. Upgrades include dual element, triple element, quadruple element, long range, and long range scope.

Starsaber: Melee weapon that applies a starborn power effect. If we get weapon throw VR, could apply effect when thrown as well. Perhaps a bayonet version could also exist. Could be patched for starborn powers as tech rather than magic type mods. Upgrades include dual power. Reloading in VR could involve a meditation gesture, restoring starborn guage more rapidly the longer one meditates.  

Slowblade: In VR, the slower you swing it the more damage it does, so excels at stealth and one foe at a time, but useless otherwise. A bit dune inspired. Antimatter generator that dissipates as it is swung around and focuses as it remains still. I guess sort of like a heavily nerfed lightsaber, but something physical at the center as emitter, either creating an anti matter vortex around it, or dual sided sharp jets, or a short cone similar to a blowtorch. Heavy dismemberment potential. Reloading in VR could involve hand cranking.

Homing grenades/remote grenades: an upgrade for grenades to slightly track targets and remote detonate, would be particularly satisfying in VR, especially in 0g.

Watch and visor mounted weapons or tools: select tool from watch interface in VR, menu pancake. Would be particularly useful if new types of scanners get modded for VR wrist or visor mounted directional signal detection of lifesigns, architecture, resources, multidimensional ghosts, or who knows what.

Laser Glove: Always fun in VR having A gun that feels like just pointing a finger. Tiny laser attached to index finger. Upgrades include constant beam vs rapid bulse (dmg vs range). In VR a wrist knob could control pulse interval, longer range the further between shots, but less dps. Reloading could involve pulling your finger, popping out a battery, popping a new one in, pushing finger back in.

Thrower: flamethrower and chemical thrower. In VR the off hand could be used to insert combustible/corrosive orbs into the thrower extending the range by using pressure to lob them and do splash damage in addition to normal jets. Reloading in VR could consist of pouring liquid into a funnel on the thrower. Without a correct pump valve mod, in 0g it’ll just get everywhere making an acid or oil trap blob. Upgrades can include 0g reload valve pump, cluster orbs, larger tank.

Any more wacky weapon ideas, particularly for after some sort of VR support, fingers crossed.


You’d think being in like the top five or 10 Vr games Bethesda/Microsoft would be a little incentivized to at least get a small team working on it sooner rather than later. Even if it takes 5 more years for truly lightweight, cheap, nausea proof VR headsets to go mainstream, people will still be wanting open world VR experiences. May not be super profitable now, but could pay out quite a bit over a decade. Say just 10% of gamers have VR headsets in 5 years, that is not chump change if you get and hold the top VR title. 

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