M00NC0BBLER Posted August 11, 2024 Share Posted August 11, 2024 So I'm trying to make a mod that'll make all the ghouls in the game have their own radiation cloak. This radiation cloak will be separate from the glowing one radiation. Cause I'm trying to avoid making changes to the base game. So I'm making new assets with vanilla parts. I tried putting my spell effect on just the single ghoul templet. So far it doesn't seem to want to work. I know this'll probably keep the legendary ghouls from having their own AOE effect. But I'm more about making just the average ghouls that are always spawing to have their own AOE effect. Just because I have many extra ferals running around my game. Any help or pointers is welcome. I won't be able to answer quickly today and won't be able to test tell later. Thanks regardless. Link to comment Share on other sites More sharing options...
lilkandeekid Posted August 16, 2024 Share Posted August 16, 2024 (edited) My train of thought, quick mod in FO4 edit - 1 Copy both the Glowing one MGEF and SPEL (abGlowingOneRaceEffect "Glowing One Abilities" [MGEF:000B73A5] and AbRaceGlowingOne [SPEL:000B73A6]) as new entries to your new mod 2 Tailor them to you're needs (dont change the SPEL's SPIT Data - Self, Constant, etc), this will mainly be editing the MGEF 3 Make sure the new SPEL points towards new MGEF 4 Attach new SPEL to FeralGhoulRace [RACE:0006B4EC] so it has both new SPEL and AbLegendaryCreatureItem [SPEL:001CCDA3] in Actor Effects. 5 Profit Edited August 16, 2024 by lilkandeekid Link to comment Share on other sites More sharing options...
M00NC0BBLER Posted August 22, 2024 Author Share Posted August 22, 2024 Oh! Okay! I'll get to that here soon! Thank you for the advice, it all clicked in my head on how that method is better. Link to comment Share on other sites More sharing options...
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