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SSE CK crashing on save after adding and placing new static objects


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Hey!

So this isn't a pressing issue, just something I can't seem to find a solution for and maybe someone on here can tell me what I'm missing.

I've been working on a modding project for years now and so far I've never had any issues when adding static assets to the CK. They've worked flawlessly in-game as well as in the CK each time.

Lately though, when I add a new static asset to the Creation Kit, no matter how tried and tested the source of the mesh/texture is (even vanilla assets give me these results), the CK will let me save the .esp once, but continously crash when I attempt to save my .esp after I've closed and opened the CK again. There's no error messages or warning signs, it will just crash to desktop. In-game the new meshes/textures work without issue and the .esp works as intended, however.

I've scoured the forums for a bit and found topics discussing a similar issue where people would CTD upon attempting to save, where the CK would also create a .tes file. That's not the case for me, though, and suggested fixes in those threads yielded no results.

Anyway, I can work around this by just avoiding to use any new assets for now, but not being able to figure out what the issue is has been vexing me for days. Does anyone have any ideas?

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I've found a solution and it's actually very simple.

The problem was that I'd added too many assets to the CK's object window. I took the time out of my day and sorted through their counts and deleted all of the ones that were in use by 0 references, as well as their meshes and textures within my folder structure. I've kept them in there (and loose for now too) figuring I'd need them in the future maybe. In addition to the CK now running smoother, it also loads and saves faster than it did before and I can also place references in my worldspace again without the Creation Kit randomly crashing as soon as I let go of the reference in the render window.

I always suspected this was a CK only issue, considering everything ran smoothly in-game.

So my advice for the people of the future stumbling over this thread having the same issue as me is to not postpone folder structure cleanup until you're ready to pack your files into a .bsa (you'll likely go over your folders another time when doing that anyway) and to also not add every asset you'd maybe like to use in the future to the CK (even if they're part of a modder's resource pack that you're using some bits and pieces of). Trust me, you won't end up using all of them.

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