GagiTheShaggi Posted August 12, 2024 Posted August 12, 2024 with my own effects that was sleeping tree sap mesh
GagiTheShaggi Posted August 12, 2024 Author Posted August 12, 2024 Actually, how do I make a potion with a cooldown timer?
InnerWisd Posted August 13, 2024 Posted August 13, 2024 You can simply create potion that upon drinking removes it self from inventory ( or just leave it as it is as potion will get consumed anyway ) then add to player inventory "empty" or just different potion with 2 events, 1 "OnInit" 2 "OnUpdateGameTime" When potion is consumed, give new potion, new potion should register for update on init and when game update potion should remove itself from inventory and give player original potion back... Well... not sure if I describe it properly... but simply juse use scripts and 2 potions pretending to be one...
alphafr Posted August 14, 2024 Posted August 14, 2024 To start you could look up the white phial in CK see if you can reverse engineer it
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