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SKSE deactivating esp's


wfandrews

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I am playing the GOG version of SSE AE 1.6.1179 with skse 2.02.06 and just started a new game. I had started the game from the desktop icon that is created  when you install this version from the GOG installation files, I do not use Galaxy.

After I had created the ini files I installed skse and a few more mods to start the game from the opening sequence so as to play thru to when you exit the cave.  Some of the files were esp files such as USSEP. When I started the game with skse all the esp files were deactivated. I got a message that those esp's were deactivated and whether I wanted to activate them. I know that USSEP is an esm file but is loaded in the load order as esp.

I experimented a little and found that if I started the game from the desktop icon without skse that the files were activated. If I started the game thru skse the esp files were deactivated. When I activated them with the in-game menu they stayed activated but any mods that I installed afterwards with an esp were deactivated when I launched the game with skse.

I have never had this happen before and I am one of those people who is constantly starting a new game. Does anyone know the cause of this and what I can do about it?

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You mean all plugins are turned off after starting the game via SKSE?

One of your mod is likely missing or have an outdated/unrecognized master file (a hard requirement one) and the mod manager default into safe mode by turning all mods off

 

Starting the game without SKSE will actually not load any of your mods so whatever issue arise it won't have an impact because of that so it wont trigger safe mode

 

Edited by alphafr
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Starting the game without skse will load those mods which do not depend on skse to function.

 

As I said in my second paragraph I was asked if I wanted to activate those files. When I said "yes" all those files were activated and I could play the game with no problem. When I start the game without skse the only mod that will not load is SkyUI which does depend on skse to function. If I was missing a master the game would probably not launch at all.

I do not know what mod manager you are using but the one I am using NMM CE would just turn that plugin red and if you hovered over it it would tell you what master it is missing, as would LOOT. I have never heard of a mod manager doing what you describe.

Thanks for the effort though.

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Thank you Leonidas, I have had that page bookmarked for a few years now.

The mods I have loaded are mods that I have used in start of every game I play.

The following are the mods I am using. You will notice the odd mods, these are Skyrim workshop mods that are simple  plugins that I have used in every version of TESV since 2012; I have been playing this game since 2011. They are basically cheat mods.

The mods that did load are mods that have no plug ins, they are

SSE Engine Fixes

Skyrim Skill Uncapper

More Cursory Cursor

Main Font Replacer

Address Library for SKSE Plugins.

If you enter with Hadvar you can tell if USSEP loaded because the table will be beside the desk, if it is in front of the desk USSEP has not loaded.

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     ccASVSSE001-ALMSIVI.esm
  6  6     ccBGSSSE001-Fish.esm
254 FE   0 ccBGSSSE002-ExoticArrows.esl
254 FE   1 ccBGSSSE003-Zombies.esl
254 FE   2 ccBGSSSE004-RuinsEdge.esl
254 FE   3 ccBGSSSE005-Goldbrand.esl
254 FE   4 ccBGSSSE006-StendarsHammer.esl
254 FE   5 ccBGSSSE007-Chrysamere.esl
254 FE   6 ccBGSSSE010-PetDwarvenArmoredMudcrab.esl
254 FE   7 ccBGSSSE011-HrsArmrElvn.esl
254 FE   8 ccBGSSSE012-HrsArmrStl.esl
254 FE   9 ccBGSSSE014-SpellPack01.esl
254 FE   a ccBGSSSE019-StaffofSheogorath.esl
254 FE   b ccBGSSSE020-GrayCowl.esl
254 FE   c ccBGSSSE021-LordsMail.esl
254 FE   d ccMTYSSE001-KnightsOfTheNine.esl
254 FE   e ccQDRSSE001-SurvivalMode.esl
  7  7     ccTWBSSE001-PuzzleDungeon.esm
  8  8     ccEEJSSE001-Hstead.esm
254 FE   f ccQDRSSE002-Firewood.esl
254 FE  10 ccBGSSSE018-Shadowrend.esl
254 FE  11 ccBGSSSE035-PetNHound.esl
254 FE  12 ccFSVSSE001-Backpacks.esl
254 FE  13 ccEEJSSE002-Tower.esl
254 FE  14 ccEDHSSE001-NorJewel.esl
254 FE  15 ccVSVSSE002-Pets.esl
254 FE  16 ccBGSSSE037-Curios.esl
254 FE  17 ccBGSSSE034-MntUni.esl
254 FE  18 ccBGSSSE045-Hasedoki.esl
254 FE  19 ccBGSSSE008-Wraithguard.esl
254 FE  1a ccBGSSSE036-PetBWolf.esl
254 FE  1b ccFFBSSE001-ImperialDragon.esl
254 FE  1c ccMTYSSE002-VE.esl
254 FE  1d ccBGSSSE043-CrossElv.esl
254 FE  1e ccVSVSSE001-Winter.esl
254 FE  1f ccEEJSSE003-Hollow.esl
  9  9     ccBGSSSE016-Umbra.esm
 10  a     ccBGSSSE031-AdvCyrus.esm
254 FE  20 ccBGSSSE038-BowofShadows.esl
254 FE  21 ccBGSSSE040-AdvObGobs.esl
254 FE  22 ccBGSSSE050-BA_Daedric.esl
254 FE  23 ccBGSSSE052-BA_Iron.esl
254 FE  24 ccBGSSSE054-BA_Orcish.esl
254 FE  25 ccBGSSSE058-BA_Steel.esl
254 FE  26 ccBGSSSE059-BA_Dragonplate.esl
254 FE  27 ccBGSSSE061-BA_Dwarven.esl
254 FE  28 ccPEWSSE002-ArmsOfChaos.esl
254 FE  29 ccBGSSSE041-NetchLeather.esl
254 FE  2a ccEDHSSE002-SplKntSet.esl
254 FE  2b ccBGSSSE064-BA_Elven.esl
254 FE  2c ccBGSSSE063-BA_Ebony.esl
254 FE  2d ccBGSSSE062-BA_DwarvenMail.esl
254 FE  2e ccBGSSSE060-BA_Dragonscale.esl
254 FE  2f ccBGSSSE056-BA_Silver.esl
254 FE  30 ccBGSSSE055-BA_OrcishScaled.esl
254 FE  31 ccBGSSSE053-BA_Leather.esl
254 FE  32 ccBGSSSE051-BA_DaedricMail.esl
254 FE  33 ccBGSSSE057-BA_Stalhrim.esl
254 FE  34 ccBGSSSE066-Staves.esl
 11  b     ccBGSSSE067-DaedInv.esm
254 FE  35 ccBGSSSE068-Bloodfall.esl
254 FE  36 ccBGSSSE069-Contest.esl
254 FE  37 ccVSVSSE003-NecroArts.esl
254 FE  38 ccVSVSSE004-BeAFarmer.esl
 12  c     ccBGSSSE025-AdvDSGS.esm
254 FE  39 ccFFBSSE002-CrossbowPack.esl
254 FE  3a ccBGSSSE013-Dawnfang.esl
254 FE  3b ccRMSSSE001-NecroHouse.esl
254 FE  3c ccEDHSSE003-Redguard.esl
254 FE  3d ccEEJSSE004-Hall.esl
 13  d     ccEEJSSE005-Cave.esm
254 FE  3e ccKRTSSE001_Altar.esl
254 FE  3f ccCBHSSE001-Gaunt.esl
 14  e     ccAFDSSE001-DweSanctuary.esm
254 FE  40 _ResourcePack.esl
 15  f     unofficial skyrim special edition patch.esp
           Skyrim Project Optimization - Full Version.esm
 16 10     unlimitedenchantments.esp
 17 11     high end merchant.esp
 18 12     abundant enchantments.esp
 19 13     craftersmight.esp
 20 14     enhanced ring of endless stamina.esp
 21 15     ring of endless stamina.esp
 22 16     the three legendary weapons of skyrim.esp
 23 17     SkyUI_SE.esp
           No Smithing Tutorial.esp

 

 

 

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I see that you have USSEP, but I don't see the Unofficial Skyrim Creation Club Content Patches ( https://www.nexusmods.com/skyrimspecialedition/mods/18975 ).  I don't use the expanded AE CC stuff, so I don't know if it may help.  With you running the latest GOG version, I am pretty sure that you do NOT need BEES, but I wonder if there might still be some problem caused by Bethesda's mod manager somehow, as plugin deactivation was reported after ppl opened Beth's mods link in the menu.  I hope that someone else w/more knowledge comes by to help.  Good luck!

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I will give that a try.

Unfortunately I am beginning to think that this is a problem related to my OS and not really related to the game itself or anything related to the game.

I have been having problems lately with my OS, which is Windows 10 and have been thinking about re-installing it. I think that is what I will do and see if that fixes the problem.

I appreciate your replies and thank you for them.

I will get back after re-installing my OS and installing my game again.

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