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Hello Everyone! My name is Balazs from Hungary and i`d like to help out with sound design if its in need!! i love making new awesome sounds so let me know if i can join 🙂

  • 1 month later...
Posted

Here's an updated set of instructions for mod creation:

https://www.nexusmods.com/aliensdarkdescent/mods/70

Deployment
Unzip Retoc_w_TUW.zip anywhere on your computer. BOTH files must be in same folder for TUW to operate properly.

Packing Mods and Extracting Assets

70-1744315557-1432261024.png

To pack a mod, do the following:
- Click browse and find the folder containing your modded files.
- Copy the folder path from the modded files path, paste it in the `Output .utoc File` box.
- Tack on your mod's file name to the end of the path.
- Set engine version to `UE4_27`.
- Optional: Set a file name in a `Batch file name` to create a script for redoing the command.

To switch to extracting content, click `Menu` in the top left corner, then pick `Unpack GUI`:

70-1744315555-770547512.png

- Click browse for `Input path` and find the folder containing the game's `Content/Pak`.
- Click browse for `Output directory` and set your output folder.
- Optional: check the boxes for skipping conversion/compression of shader libraries.
- Optional: Use a filter like `-f GOP_` to select specific files to extract.

 

These instructions can be applied to other Unreal Engine games, but may require Container Overrides to function properly. Aliens: Dark Descent DOES NOT require any container overrides.

  • 3 weeks later...

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