bazsa5190 Posted February 20 Posted February 20 Hello Everyone! My name is Balazs from Hungary and i`d like to help out with sound design if its in need!! i love making new awesome sounds so let me know if i can join
Kregano Posted April 14 Author Posted April 14 Here's an updated set of instructions for mod creation: https://www.nexusmods.com/aliensdarkdescent/mods/70 Deployment Unzip Retoc_w_TUW.zip anywhere on your computer. BOTH files must be in same folder for TUW to operate properly. Packing Mods and Extracting Assets To pack a mod, do the following: - Click browse and find the folder containing your modded files. - Copy the folder path from the modded files path, paste it in the `Output .utoc File` box. - Tack on your mod's file name to the end of the path. - Set engine version to `UE4_27`. - Optional: Set a file name in a `Batch file name` to create a script for redoing the command. To switch to extracting content, click `Menu` in the top left corner, then pick `Unpack GUI`: - Click browse for `Input path` and find the folder containing the game's `Content/Pak`. - Click browse for `Output directory` and set your output folder. - Optional: check the boxes for skipping conversion/compression of shader libraries. - Optional: Use a filter like `-f GOP_` to select specific files to extract. Â These instructions can be applied to other Unreal Engine games, but may require Container Overrides to function properly. Aliens: Dark Descent DOES NOT require any container overrides.
Kregano Posted May 3 Author Posted May 3 Here's a video tutorial on how to mod the game, focusing on editing enemy assets to add bonus rewards: https://www.youtube.com/watch?v=2y7YgSdoWwA
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