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Incorporating mods into the patch


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I've downloaded some "fix" mods (about 50ish) and I'd like to incorporate them into the Community Patch to save plugin slots. Aside from the permission of the modder who made the fix, is there anything else I need to be able to incorporate them into the Community Patch?

Here's a list of the mods I'd like to incorporate: Andreja Dialogue Fix, Annihilator Disease Fix, Aqueous Hematite stuck in inventory fix, Astra Leveled List Fix, Better Mines, Drinks on the House Fix, Emma Wilcox Fixed, Eyewitness Startup Fix, Eyewitness Quest Fix - Fireteam NPC Fix, Family Reunion Fix, Fix for Walter Vanishing in MQ101 and blocking quests, Following Asteroids Fix, Freight Fright Door Transition Fix, Generic Crew Member Disappearance Fix, Keeper Starborn Fix, Miners Use Cutters Fix, Wrongful Murders Stat Fix, No XP Kill Steal Fix, Outpost Tutorial after NG Plus Fix, Rarity Fixes, Sasha's Starborn Guardian Weapon perk fix, Security Checkpoints Dialog Fixes, SF Civis Perks Fixed, Ship Weapon Fixes, Ricardo Bosch Slate Fix, Trackers Alliance Board Fix, Two Tales Two Cities Flanel Shirt No Drop Fix, Weapon Sound Fixes.

All these mods are esm files and can be rebuild in the Creation Kit, so if I get the permission of the mod authors can I incorporate them into the Community Patch?

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For your personal setup you can do whatever you want, permissions only concerns making things available publicly by publishing your patch on the nexus, creations or any other public forum/medium.

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