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An in between for "keep the kid" and "leave the child for dead"


AskAgainL8r

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Sorry if a mod like this exists but been looking forever without success. I really really hate that I have to take a kid who isn't actually my kid (even weirder if you're using the Start Me Up mod) or just leave him for dead. I know that if you leave him while siding with the Railroad, he gets saved last sec, has his memory wiped, and is sent off somewhere where he will be safe and taken care of. Is there ANY way it's possible to do something like this WITHOUT taking the Railroad route and/or leaving him for dead? Like if you take the Railroad path you get that dialogue regardless of whether or not you save Shaun or if you choose another faction, you get some sort of quest update telling you he was sent somewhere safe. I just don't want the damn kid lol

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After he gets dropped off at (insert faction of choice headquarters here) you can reassign him to another settlement like any normal settler. Could you just toss him somewhere you don't go very often but is safe?

Edit: I don't think that's true for the Institute ending, but I think you're trying to blow them up so that's a non-issue.

Edited by RigbyJay
forgot a detail
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