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Adjusting camera target height for talking animal


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Hey modders! I've created a version of the Hare race that allows for dialogue with PC, I'm having a small issue with it.

When dialogue is initiated, the initial camera angle that you're forced into is far too much down into the ground, so the actual hare ends up at the upper edge of the screen. This feels rather unnatural, so I would like to change it somehow. Is there any way to fix where the camera is turned towards when dialogue is initiated? (maybe adjusting the skeleton in NifSkope or something?)

 

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