caracal5 Posted August 28 Share Posted August 28 I would like to start a scene inside my quest. When using: SceneName.Start() it fails saying it is undefined. However the base game calls scenes by: DialogueGagarin_GG_IntroScene_TakeTwo.Start() Is there something necessary for the script to recognize the scene name? If there is something I can not find it. Link to comment Share on other sites More sharing options...
LarannKiar Posted September 1 Share Posted September 1 You may have forgotten to define the scene as a script variable, like: Script Property SceneName Auto Const Function YourFunction() SceneName.Start() EndFunction You also need to fill out the script property in the Creation Kit. (Right click >> Edit Properties). Link to comment Share on other sites More sharing options...
caracal5 Posted September 2 Author Share Posted September 2 Thanks! Link to comment Share on other sites More sharing options...
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