caracal5 Posted August 28, 2024 Share Posted August 28, 2024 I would like to start a scene inside my quest. When using: SceneName.Start() it fails saying it is undefined. However the base game calls scenes by: DialogueGagarin_GG_IntroScene_TakeTwo.Start() Is there something necessary for the script to recognize the scene name? If there is something I can not find it. Link to comment Share on other sites More sharing options...
LarannKiar Posted September 1, 2024 Share Posted September 1, 2024 You may have forgotten to define the scene as a script variable, like: Script Property SceneName Auto Const Function YourFunction() SceneName.Start() EndFunction You also need to fill out the script property in the Creation Kit. (Right click >> Edit Properties). Link to comment Share on other sites More sharing options...
caracal5 Posted September 2, 2024 Author Share Posted September 2, 2024 Thanks! Link to comment Share on other sites More sharing options...
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