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Help to attach a simple script on CK and make it work


franebleu

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Hello everyone,

 

Disregard the whole help request, the engine doesn't even render the right skin tone lol  ๐Ÿ˜„ Useless fix.

 

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Cheers!

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The script should work, just tested on the custom AmazonCrew NPC you sent in PM recently. You can test the beta .esm and script I sent in a reply on other NPCs if you'd like. GetSkinTone should return the correct Skin Tone Index of templated NPCs. Verified this again on vanilla crew members and on the AmazonCrew NPC.

What is weird is that the default appearence (the buggy one, which has no makeup) of the AmazonCrew NPC is rendered with Skin Tone Index = 2 or 3 maybe but technically the NPC has Skin Tone Index = 1 in xEdit.

GetSkinTone returns 0 - 8 for the Skin Tone Index because this is how the engine maps it. (1 - 9 in the Creation Kit and xEdit). So, in theory, this NPC should have Skin Tone Index = 0 in the Papyrus log and if the makeup is applied.

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Thanks for responding  and for the fix !

Your fix works perfectly on specialists spawn, and it persists through saves, that's just great ๐Ÿ™‚

I sent you the details of 2 tests that should give you some more elements. The problems seems to concern specifically the character (or specialist) generation, after that everything is rendered perfectly even if the character was not affected by your scripted refresh.

Also your fix seems to solve any skintone problem, everything seems as intended to me. The skintone of the test specialist is indeed 0, and I tested with other high value skintone specialists (6) and the rendered result is precisely what it is meant to be.

 

 

Here are the detailed results of LarannKiar's NPC fix for anyone else interested :

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