Lydialover2 Posted January 23, 2014 Share Posted January 23, 2014 Am running with this one for combat and the difference is staggering (pun!). The AI actors work together to flank, they stay alert after an arrow instead of giving up i.e. real life behaviour of people looking for shooter (me) for a long time as opposed to "oh well, so Karl got killed, lets ignore this and get back to idles". And the combat mechanic is great - shields and blocking are useful, and when a hit connects it hurts, as it should. Link to comment Share on other sites More sharing options...
mprep Posted January 23, 2014 Share Posted January 23, 2014 (edited) Well it is the number 2 most endorsed mod in the Combat category so it gets a lot of love already. Edited January 23, 2014 by mprep Link to comment Share on other sites More sharing options...
lazyskeever Posted January 23, 2014 Share Posted January 23, 2014 Just a personal preference but I prefer melee combat where the opponent isn't constantly in block/parry mode, which seems to be the case with Duel and SkyRe's combat. Maybe I'm just too used to Chivalry's combat by now and expect too much from what Skyrim's combat engine is capable of... Link to comment Share on other sites More sharing options...
Darkarhon Posted January 23, 2014 Share Posted January 23, 2014 block/parry is the basics of melee you will encounter it in vanilla too :O Link to comment Share on other sites More sharing options...
lazyskeever Posted January 23, 2014 Share Posted January 23, 2014 Yeah but they don't seem to be doing it as often. With these mods active they always seem to be perpetually blocking whenever they're in a 3 meter radius of me. In Chivalry you can't spam block, it's only active for a very short time so you have to actually make an effort to time it for an incoming attack. Link to comment Share on other sites More sharing options...
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