OkamiKnuX Posted August 30 Share Posted August 30 One of the biggest gripes I have with this game is the difference between non-lethal and temporarily non-lethal. For those of you that don't know, enemies you knock-out without the temporary status are effectively dead for both gameplay and story. The game treats them as if they died, thus rendering the act of non-lethal combat completely useless. I found this out the hard way after Patch 5 when I knocked out Minthara in Act 1 thinking I'd be able to recruit her like that later in the game, only to find, 20 hours later, that she was 'dead.' This is a ridiculous mechanic that seems like it could be fixed by simply changing any knocked-out character from non-lethal damage to the temporary status. If some talented modder knows how to do this, I think the entire community would be very grateful for the opportunity to have this as an option. Thanks! Link to comment Share on other sites More sharing options...
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