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Has anyone used AI to Fully voice all known lines of Fallout New Vegas (with female voice too) ?

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You could "easily" add a voiced player character by just adding  to the normal response text and having it be voiced by your Player Character voiceactor, and not give it any lipsync files. This would require editing literally every topic in the game, but the illusion that it is your character speaking would work.

My theory of a more practical implementation would be some kind of NVSE magic that can tell what topic you're highlighting in the dialogue menu and send an instruction to play a specific audio file. I don't know if that could be done, but I'm not in the position to say what the Wizards could or could not do these days, especially with all they've been doing lately.

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  • 10 months later...
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On 9/1/2024 at 4:13 PM, Radioactivelad said:

You could "easily" add a voiced player character by just adding  to the normal response text and having it be voiced by your Player Character voiceactor, and not give it any lipsync files. This would require editing literally every topic in the game, but the illusion that it is your character speaking would work.

My theory of a more practical implementation would be some kind of NVSE magic that can tell what topic you're highlighting in the dialogue menu and send an instruction to play a specific audio file. I don't know if that could be done, but I'm not in the position to say what the Wizards could or could not do these days, especially with all they've been doing lately.

I've seen some mods in Skyrim that do this very well, lip sync included. I think the mod was called Dragonborn Voice Over and you could apply dozens of AI packs, such as Siri from Witcher 3 and other characters from other franchises. Sadly the modding community for elder scrolls is 25 to 50 times bigger than FNV >:/

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