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Lights flicking on/off based on Player position/direction


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I've searched around a bit on various forums, but could find no proper replica or answer.

I've recently designed my own Player Home in the Creation kit, but some of the light fixtures seem overly finicky and sensitive.
The lights seem to switch on/off entirely with just a few steps or even just change of character facing (aiming). I've included a couple of pictures in the spoiler below to showcase the issue; even when standing in the same spot, tilting the camera a little bit will switch lights on off.

Spoiler

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When I was moving around in the house, I thought lights turning on or off was just a matter of the lighting radius, and I tried to scale them up.
But the issue occurs even when standing in the same spot, so surely it can't be a matter of radii.

I read on another thread - with an apparently similar issue - thread here - that the game hard-caps the number of simultaneous lights at 4; is this true?
If so, any advice on dealing with it? By limiting the radius (scale) of lights to prevent overlap, I run back into the old problem of candles and campfires turning themselves on only when the Player approaches, or immediately fizzing out when you take a few steps away.
And would you prevent lights from one room from dipping into the light-counter of another, say, on the other side of the wall?

 

Kindly forgive my ignorance, I'm still a novice for interior decorating, but I hope you have a solution, or at least some advice to help me on my way.


P.s. I am using ENB, hence why interiors get (very) dark when the light sources are flicked off.

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Yes, I suspect they're disappearing because the max number of lights allowed has been reached. The engine can handle only a few shadow effect lights, but more radiant lights (which are less effort for your graphics card). Ideally you want the radius of each light to not overlap too much. Pressing 'L' will show the limits of the lights.

The creation kit does have a feature to help you out here. Right click on the render window, go to 'render window properties->Shaders->Debug-># lights'. Areas of red indicate too many lights.

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