ScarletAethlae Posted September 1 Share Posted September 1 Bonjour, quelqu'un a-t-il déjà rencontré ce code d'erreur :Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF761AA1C8E Fallout4.exe+1561C8E mov eax, [r8+0x08] | FUN_141561c70_1561C8E ? Je me suis écrasé deux fois en 3 minutes à l'usine Corvega, il doit donc y avoir quelque chose qui se déclenche dans cette zone, mais je n'arrive pas à comprendre ce que c'est. Usually, I crash randomly; sometimes I can play for even an hour without issues, but Corvega just won't work. Link to comment Share on other sites More sharing options...
TurntLogic Posted September 4 Share Posted September 4 Have you tried running your crash logs through a crash log reader? Link to comment Share on other sites More sharing options...
ScarletAethlae Posted September 6 Author Share Posted September 6 Thanks for your response, I had already done it indeed, and each time I get this result with the impression that it's stuck : REFORMATTING CRASH LOGS, PLEASE WAIT... SCANNING CRASH LOGS, PLEASE WAIT... Traceback (most recent call last): File "CLASSIC_Interface.py", line 352, in crash_logs_scan File "CLASSIC_ScanLogs.py", line 127, in crashlogs_scan File "CLASSIC_Main.py", line 573, in main_combined_result File "CLASSIC_Main.py", line 366, in xse_check_integrity File "pathlib.py", line 871, in __new__ File "pathlib.py", line 509, in _from_parts File "pathlib.py", line 493, in _parse_args TypeError: expected str, bytes or os.PathLike object, not NoneType Link to comment Share on other sites More sharing options...
ScarletAethlae Posted September 6 Author Share Posted September 6 (edited) More recently, I started a new game and just crashed in Concord. Additionally, I've noticed that some rare enemies (Pillars and the big sewer monster) have been invisible in the game, killable but invisible. I'm not sure if it's related. Edit : The invisible deathclaw was caused by a mod, so the main possible connection I've had since the beginning is the occasional invisible raider, one per zone sometimes. Edited September 6 by ScarletAethlae Link to comment Share on other sites More sharing options...
TurntLogic Posted September 7 Share Posted September 7 8 hours ago, ScarletAethlae said: I had already done it indeed, and each time I get this result It seems to be a common issue. You can try disabling FCX Mode in the CLASSIC Settings.yaml, or try the newer GitHub release here. 8 hours ago, ScarletAethlae said: I've noticed that some rare enemies (Pillars and the big sewer monster) have been invisible in the game Are those vanilla enemies? I don't think I've heard of them before. Link to comment Share on other sites More sharing options...
ScarletAethlae Posted September 7 Author Share Posted September 7 (edited) Indeed, it worked, thank you. I'm getting the result below. As for the raiders, I'm using 'A bit Raider face,' which only improves their appearance. I checked the comments and bug section of the mod, and no CTD (Crash To Desktop) has been reported. The unofficial patch not being detected is due to the French version I have. I just installed Previsibines Repair Pack Stable Branch - PRP as recommended by the autoscan.d edit = I just enabled the Buffout / Look Menu compatibility Dictionnary Buffout = Mods that add different body physics or change the female body usually trigger this crash. Caused by either these mods or a compatibility issue with Classic Holstered Weapons don't have this mod Classic Holstered Weapons The rest talks about DLLs and Visual files. I'm continuing to search, at least it's a bit more precise now, but I admit I would have liked it if it directly pointed to the concerned mod. ^^ -------------------------------------------------------------------------------------------------- crash-2024-09-06-15-50-40.log -> AUTOSCAN REPORT GENERATED BY CLASSIC v7.20 # FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR # # PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES # ==================================================== Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7708A1B0B Fallout4.exe+1561B0B mov eax, [r8+0x08] FUN_141561b00_1561B0B) Detected Buffout 4 Version: Buffout 4 v1.35.1 Jul 5 2024 20:37:23 # [!] CAUTION : YOUR BUFFOUT 4 VERSION MIGHT BE OUT OF DATE, UPDATE BO4 IF NECESSARY # Original Buffout Version: https://www.nexusmods.com/fallout4/mods/47359 Buffout VR / NG Version: https://www.nexusmods.com/fallout4/mods/64880 Buffout 4 Guide: https://www.nexusmods.com/fallout4/articles/3115 ==================================================== CHECKING IF LOG MATCHES ANY KNOWN CRASH SUSPECTS... ==================================================== # Checking for Mesh (NIF) Crash.............. SUSPECT FOUND! > Severity : 4 # ----- # Checking for Body Physics Crash............ SUSPECT FOUND! > Severity : 4 # ----- # Checking for Player Character Crash........ SUSPECT FOUND! > Severity : 3 # ----- * FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CRASH SUSPECTS * * SEE: https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c * ==================================================== CHECKING IF NECESSARY FILES/SETTINGS ARE CORRECT... ==================================================== * NOTICE: FCX MODE IS DISABLED. YOU CAN ENABLE IT TO DETECT PROBLEMS IN YOUR MOD & GAME FILES * [ FCX Mode can be enabled in the exe or CLASSIC Settings.yaml located in your CLASSIC folder. ] # CAUTION : Looks Menu is installed, but F4EE parameter under [Compatibility] is set to FALSE # FIX: Open Buffout 4's TOML file and change F4EE to TRUE, this prevents bugs and crashes from Looks Menu. ----- Achievements parameter is correctly configured in your Buffout 4 settings! ----- Memory Manager parameter is correctly configured in your Buffout 4 settings! ----- FCX Mode is disabled, skipping game files check... ----- ==================================================== CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES... ==================================================== # FOUND NO PROBLEMATIC MODS THAT MATCH THE CURRENT DATABASE FOR THIS CRASH LOG # THAT DOESN'T MEAN THERE AREN'T ANY! YOU SHOULD RUN PLUGIN CHECKER IN WRYE BASH Plugin Checker Instructions: https://www.nexusmods.com/fallout4/articles/4141 ==================================================== CHECKING FOR MODS THAT CONFLICT WITH OTHER MODS... ==================================================== # FOUND NO MODS THAT ARE INCOMPATIBLE OR CONFLICT WITH YOUR OTHER MODS # ==================================================== CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES ==================================================== [!] FOUND : [FE4estGimp] Functional Displays - Frequently causes object model (nif) related crashes and this needs to be manually corrected. Advised Fix: Open its Meshes folder and delete everything inside EXCEPT for the Functional Displays folder. ----- [!] FOUND : [3FUnique] Unique NPCs Creatures And Monsters - Causes crashes and breaks precombines at specific locations, some creature spawns are too frequent. Patch Link: https://www.nexusmods.com/fallout4/mods/48637?tab=files ----- # [!] CAUTION : FOUND PROBLEMATIC MODS WITH SOLUTIONS AND COMMUNITY PATCHES # [Due to limitations, CLASSIC will show warnings for some mods even if fixes or patches are already installed.] [To hide these warnings, you can add their plugin names to the CLASSIC Ignore.yaml file. ONE PLUGIN PER LINE.] ==================================================== CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER... ==================================================== # FOUND NO PROBLEMATIC MODS THAT ARE ALREADY PATCHED THROUGH THE OPC INSTALLER # ==================================================== CHECKING IF IMPORTANT PATCHES & FIXES ARE INSTALLED ==================================================== Canary Save File Monitor is not installed! This is a highly recommended mod that can detect save file corruption. Link: https://www.nexusmods.com/fallout4/mods/44949?tab=files High FPS Physics Fix is installed! Previs Repair Pack (PRP) is not installed! This is a highly recommended mod that can vastly improve performance. Link: https://www.nexusmods.com/fallout4/mods/46403?tab=files Unofficial Fallout 4 Patch is not installed! If you own all DLCs, make sure that the Unofficial Patch is installed. Link: https://www.nexusmods.com/fallout4/mods/4598?tab=files Nvidia Weapon Debris Fix is installed! Nvidia Reflex Support is not installed! This is a highly recommended mod that can improve performance on Nvidia GPUs. Link: https://www.nexusmods.com/fallout4/mods/64459?tab=files ==================================================== SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS... ==================================================== # LIST OF (POSSIBLE) PLUGIN SUSPECTS # * COULDN'T FIND ANY PLUGIN SUSPECTS * # LIST OF (POSSIBLE) FORM ID SUSPECTS # [Last number counts how many times each Form ID shows up in the crash log.] These Form IDs were caught by Buffout 4 and some of them might be related to this crash. You can try searching any listed Form IDs in xEdit and see if they lead to relevant records. # LIST OF DETECTED (NAMED) RECORDS # - Name: "BSFaceGenNiNodeSkinned" | 4 - Name: "COM" | 1 - Name: "COM_OR_SUBNODE" | 1 - Name: "COM_Override" | 1 - Name: "Chest" | 1 - Name: "Neck" | 2 - Name: "Neck_OFFSET" | 1 - Name: "Root" | 1 - Name: "SPINE1" | 1 - Name: "SPINE1_FULL_OFFSET" | 1 - Name: "SPINE2" | 1 - Name: "skeleton.nif" | 19 - RTTIName: "BSFaceGenNiNode" | 2 - RTTIName: "BSFadeNode" | 11 - RTTIName: "BSFlattenedBoneTree" | 1 - RTTIName: "NiNode" | 9 [Last number counts how many times each Named Record shows up in the crash log.] These records were caught by Buffout 4 and some of them might be related to this crash. Named records should give extra info on involved game objects, record types or mod files. FOR FULL LIST OF MODS THAT CAUSE PROBLEMS, THEIR ALTERNATIVES AND DETAILED SOLUTIONS VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115 =============================================================================== Author/Made By: Poet (guidance.of.grace) | https://discord.gg/DfFYJtt8p4 CONTRIBUTORS | evildarkarchon | kittivelae | AtomicFallout757 FO4 CLASSIC | https://www.nexusmods.com/fallout4/mods/56255 CLASSIC v7.20 | 23.09.29 | END OF AUTOSCAN Edited September 7 by ScarletAethlae Link to comment Share on other sites More sharing options...
ScarletAethlae Posted September 7 Author Share Posted September 7 (edited) new crash, same cause but who FaceGen cause CTD ? ---------------------------------------- crash-2024-09-07-14-24-07.log -> AUTOSCAN REPORT GENERATED BY CLASSIC v7.20 # FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR # # PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES # ==================================================== Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6AB1B1B0B Fallout4.exe+1561B0B mov eax, [r8+0x08] FUN_141561b00_1561B0B) Detected Buffout 4 Version: Buffout 4 v1.35.1 Jul 5 2024 20:37:23 # [!] CAUTION : YOUR BUFFOUT 4 VERSION MIGHT BE OUT OF DATE, UPDATE BO4 IF NECESSARY # Original Buffout Version: https://www.nexusmods.com/fallout4/mods/47359 Buffout VR / NG Version: https://www.nexusmods.com/fallout4/mods/64880 Buffout 4 Guide: https://www.nexusmods.com/fallout4/articles/3115 ==================================================== CHECKING IF LOG MATCHES ANY KNOWN CRASH SUSPECTS... ==================================================== # Checking for Mesh (NIF) Crash.............. SUSPECT FOUND! > Severity : 4 # ----- # Checking for NPC Pathing Crash (D)......... SUSPECT FOUND! > Severity : 3 # ----- # Checking for Body Physics Crash............ SUSPECT FOUND! > Severity : 4 # ----- # Checking for Player Character Crash........ SUSPECT FOUND! > Severity : 3 # ----- * FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CRASH SUSPECTS * * SEE: https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c * ==================================================== CHECKING IF NECESSARY FILES/SETTINGS ARE CORRECT... ==================================================== * NOTICE: FCX MODE IS DISABLED. YOU CAN ENABLE IT TO DETECT PROBLEMS IN YOUR MOD & GAME FILES * [ FCX Mode can be enabled in the exe or CLASSIC Settings.yaml located in your CLASSIC folder. ] F4EE (Looks Menu) parameter is correctly configured in your Buffout 4 settings! ----- Achievements parameter is correctly configured in your Buffout 4 settings! ----- Memory Manager parameter is correctly configured in your Buffout 4 settings! ----- FCX Mode is disabled, skipping game files check... ----- ==================================================== CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES... ==================================================== # FOUND NO PROBLEMATIC MODS THAT MATCH THE CURRENT DATABASE FOR THIS CRASH LOG # THAT DOESN'T MEAN THERE AREN'T ANY! YOU SHOULD RUN PLUGIN CHECKER IN WRYE BASH Plugin Checker Instructions: https://www.nexusmods.com/fallout4/articles/4141 ==================================================== CHECKING FOR MODS THAT CONFLICT WITH OTHER MODS... ==================================================== # FOUND NO MODS THAT ARE INCOMPATIBLE OR CONFLICT WITH YOUR OTHER MODS # ==================================================== CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES ==================================================== [!] FOUND : [FE4estGimp] Functional Displays - Frequently causes object model (nif) related crashes and this needs to be manually corrected. Advised Fix: Open its Meshes folder and delete everything inside EXCEPT for the Functional Displays folder. ----- [!] FOUND : [3EUnique] Unique NPCs Creatures And Monsters - Causes crashes and breaks precombines at specific locations, some creature spawns are too frequent. Patch Link: https://www.nexusmods.com/fallout4/mods/48637?tab=files ----- # [!] CAUTION : FOUND PROBLEMATIC MODS WITH SOLUTIONS AND COMMUNITY PATCHES # [Due to limitations, CLASSIC will show warnings for some mods even if fixes or patches are already installed.] [To hide these warnings, you can add their plugin names to the CLASSIC Ignore.yaml file. ONE PLUGIN PER LINE.] ==================================================== CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER... ==================================================== # FOUND NO PROBLEMATIC MODS THAT ARE ALREADY PATCHED THROUGH THE OPC INSTALLER # ==================================================== CHECKING IF IMPORTANT PATCHES & FIXES ARE INSTALLED ==================================================== Canary Save File Monitor is not installed! This is a highly recommended mod that can detect save file corruption. Link: https://www.nexusmods.com/fallout4/mods/44949?tab=files High FPS Physics Fix is installed! Previs Repair Pack (PRP) is not installed! This is a highly recommended mod that can vastly improve performance. Link: https://www.nexusmods.com/fallout4/mods/46403?tab=files Unofficial Fallout 4 Patch is not installed! If you own all DLCs, make sure that the Unofficial Patch is installed. Link: https://www.nexusmods.com/fallout4/mods/4598?tab=files Nvidia Weapon Debris Fix is installed! Nvidia Reflex Support is not installed! This is a highly recommended mod that can improve performance on Nvidia GPUs. Link: https://www.nexusmods.com/fallout4/mods/64459?tab=files ==================================================== SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS... ==================================================== # [!] CAUTION : ONE OF YOUR PLUGINS HAS THE [FF] PLUGIN INDEX VALUE # * THIS MEANS YOU ALMOST CERTAINLY WENT OVER THE GAME PLUGIN LIMIT! * Disable some of your esm/esp plugins and re-run the Crash Logs Scan. ----- # LIST OF (POSSIBLE) PLUGIN SUSPECTS # - NPCs Travel.esp | 10 - po3_BaseObjectSwapperF4.dll | 1 [Last number counts how many times each Plugin Suspect shows up in the crash log.] These Plugins were caught by Buffout 4 and some of them might be responsible for this crash. You can try disabling these plugins and check if the game still crashes, though this method can be unreliable. # LIST OF (POSSIBLE) FORM ID SUSPECTS # [Last number counts how many times each Form ID shows up in the crash log.] These Form IDs were caught by Buffout 4 and some of them might be related to this crash. You can try searching any listed Form IDs in xEdit and see if they lead to relevant records. # LIST OF DETECTED (NAMED) RECORDS # - Name: "BSFaceGenNiNodeSkinned" | 4 - Name: "COM" | 1 - Name: "COM_OR_SUBNODE" | 1 - Name: "COM_Override" | 1 - Name: "Chest" | 1 - Name: "ImpactBallisticBloodClear" | 3 - Name: "Neck" | 2 - Name: "Neck_OFFSET" | 1 - Name: "Plane020" | 1 - Name: "Plane020:0" | 2 - Name: "Root" | 1 - Name: "SPINE1" | 1 - Name: "SPINE1_FULL_OFFSET" | 1 - Name: "SPINE2" | 1 - Name: "skeleton.nif" | 17 - RTTIName: "BSFaceGenNiNode" | 2 - RTTIName: "BSFadeNode" | 12 - RTTIName: "BSFlattenedBoneTree" | 1 - RTTIName: "BSTriShape" | 1 - RTTIName: "NiNode" | 10 - void* -> po3_BaseObjectSwapperF4.dll+00F2B00 push 0xFFFFFFFFFFFFFFF1 | ?rangetable@?$unicode_property_data@_U_UPEBD_UUpvalue_type@unicode_property@regex_internal@srell@@Uoffset_and_number@234@@regex_internal@srell@@2QB_UB_F2B00) | 1 [Last number counts how many times each Named Record shows up in the crash log.] These records were caught by Buffout 4 and some of them might be related to this crash. Named records should give extra info on involved game objects, record types or mod files. FOR FULL LIST OF MODS THAT CAUSE PROBLEMS, THEIR ALTERNATIVES AND DETAILED SOLUTIONS VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115 =============================================================================== Author/Made By: Poet (guidance.of.grace) | https://discord.gg/DfFYJtt8p4 CONTRIBUTORS | evildarkarchon | kittivelae | AtomicFallout757 FO4 CLASSIC | https://www.nexusmods.com/fallout4/mods/56255 CLASSIC v7.20 | 23.09.29 | END OF AUTOSCAN Edited September 7 by ScarletAethlae Link to comment Share on other sites More sharing options...
TurntLogic Posted September 8 Share Posted September 8 The NPCs Travel comments mention the Rusty Face Fix causing crashes if you've enabled streaming mode. If you have it installed, you could try disabling that setting in the Rustyfacefix.ini. If that doesn't work, you may want to look at your mesh-related mods. You mentioned invisible NPCs before and your crash logs are listing a mesh crash. You can also disable A Bit Prettier Raider Faces and see if that stops the crashing. I hope it helps! Link to comment Share on other sites More sharing options...
ScarletAethlae Posted September 8 Author Share Posted September 8 Hello and thanks again for your feedback. I crashed in the presence of a ghoul without any raiders, so I'm starting to believe that the bug comes from the character itself. For now, I haven't encountered any invisible enemies again. I'm not using Rusty Face this time, but I have something similar—Oni Face retexture black face fix, and I use the Oni presets. But honestly, at this point, I'm a bit lost. I think my only chance is to find this code in FO4Edit 1561B0B. Despite the many codes, it's the only element I have, but searching through all the codes is time-consuming and tedious ^^'. Link to comment Share on other sites More sharing options...
ScarletAethlae Posted September 15 Author Share Posted September 15 Well I think I won't find it Link to comment Share on other sites More sharing options...
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