steviex34 Posted September 3, 2024 Share Posted September 3, 2024 Trying to add separate extra details into the texture results into the two textures overlapping with each other. How should i make them seamlessly blend together ? Link to comment Share on other sites More sharing options...
RoNin1971 Posted September 4, 2024 Share Posted September 4, 2024 you need to explain better. its totally unclear what you are trying to do, to what etc. Link to comment Share on other sites More sharing options...
steviex34 Posted September 9, 2024 Author Share Posted September 9, 2024 On 9/4/2024 at 10:11 PM, RoNin1971 said: you need to explain better. its totally unclear what you are trying to do, to what etc. Hello. I have made a video on how i am trying to make alpha channel to make parts of my custom texture transparent. Please have a look on what am i missing or if am clicking on some incorrect options - alpha channel video I have also found that normal maps are causing errors to the textures, because they are displaying even those details that have been colored dark in the diffuse map. Please review this normal map video Thank you very much for your kind help to a complete beginner. Link to comment Share on other sites More sharing options...
RoNin1971 Posted September 10, 2024 Share Posted September 10, 2024 It looks like the textures are not the problem. (Although you don't need to add the alpha to the normal map, only to the Diffuse map) However, did you add the NiAlphaProperty to the BSTriShape (or similar) within the nif file? and add "Alpha Test" to the material file? Nothing will be transparent in-game if you don't. 1 Link to comment Share on other sites More sharing options...
steviex34 Posted September 18, 2024 Author Share Posted September 18, 2024 On 9/11/2024 at 8:28 AM, RoNin1971 said: It looks like the textures are not the problem. (Although you don't need to add the alpha to the normal map, only to the Diffuse map) However, did you add the NiAlphaProperty to the BSTriShape (or similar) within the nif file? and add "Alpha Test" to the material file? Nothing will be transparent in-game if you don't. I never knew before that i had to add these properties in nifskope. Thank you very much. Then, after adding "NiAlphaProperty" to the "BSTriShape" should i add any further edits to these two for transparency ? or should i just proceed forward to add the "Alpha Test" property to the material file ? would that be sufficient for adding transparency to any object like window glasses, decals, broken objects etc. ? Thanks again for all your kind help. Link to comment Share on other sites More sharing options...
Recommended Posts