jedp15 Posted September 3, 2024 Share Posted September 3, 2024 Hi, so I'm attempting to create a perk with Ede's enhanced sensors, but I don't want the player to have the ability if Ede's already your companion. So, I'm trying to add a condition that checks if Ede's a companion or not. When you add the "GetPlayerTeammate" Entry Point condition, there's no way in the GECK or xEdit to set a target actor, which is completely retarded. Clearly I'm missing something. Anyone know ho to make this work or have an alternative method? Link to comment Share on other sites More sharing options...
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