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Please, need help with CTD when mod is navmeshed


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Hello, and thanks to everyone in advance! I have been learning how to use the CK and am building my first mod with it. I have been building a PlayerHouse mod for Starfield with the Creation Kit for the last couple of months and have NavMeshed the interiors (interior cells) with no problem. Now I´m working on the exterior (worldspace) part of the mod and have found that when NavMeshing it, it does load the fist time you enter the game, but if you fast travel to another planet and travel back to the newly made POI, I get a CTD every time. You can load the game in another planet and travel to my POI, but the second time you try to travel to it, it just crashes. This only happens when I NavMesh the exterior cell. When I get rid of the NavMesh, or load a version without the NavMesh, you can travel in and out of the POI for as many times as you wish with out an issue. I have even tried manually Navmesing the exterior area with the same result. The only time the mod works with the NavMesh, is when I Navmesh a single cell. My mod area is composed of a 6x6 cell. If I NavMesh more than one cell I get the CTD on the second visit to the POI. Does any one have any idea why this is happening? I´m building my mod in Bradbury IV, because there are no quests or vanilla POI in that planet (to avoid conflict). The only things that appear in the planet are the procedural generated ones.
By the way! I hace checked every cell with the "Select Trangle By Index" option and shows me no issues with the NavMesh. Also, let me add that I have "finished" every cell after NavMeshing it. I am posting the "EditorWarnings.Txt" that my CK outputs when loading my mod.

 

EditorWarnings.rar

Edited by vmroche
Added info and corrected EditorWarnings.txt
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