bigbigmango Posted September 9 Share Posted September 9 I want to modify or develop a mod, refer to this document https://github.com/sdaskaliesku/fo76modding. But there's no mention of how to debug it. Do I need to package it every time I make changes and then restart 76, which is too inefficient? Can you tell me how to quickly debug the activescript in a mod's SWF? Link to comment Share on other sites More sharing options...
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