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Need some advice on adding effects to reanimated zombies similar to Dark Souls perk


dbs156

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I am trying to make it so reanimation spells are unleveled just like the Unleveled Necromancy mod.

That mod raises the level cap to 99 and makes it so higher level reanimation spells have more duration. But I also use Full Magic Scaling which among other things scales Conjuration spell duration with skill level so I don't really need more reanimation duration besides that.

My idea is to raise the level cap of reanimation spells, retain the same duration, and make higher level reanimation spells give stronger buffs similar to how Dark Souls perk give 100 more HP.

These are the methods I tried but not really efficient.

  • Add Oakflesh magic effect (just a test effect) to Raise Dead spell record. I works BUT it also applies the Oakflesh effect when cast on a living target. I know you are not supposed to cast them on living targets anyway but in case of misfires you accidentally hit enemies they will get the buff.
  • Add Oakflesh magic effect to Raise Dead spell with a condition that checks if the target has 0 health. Doesn't work.
  • Add Oakflesh magic effect to the Equip Ability field of the default reanimation magic effect. Doesn't work.
  • Modify the default Conjuration rank perks, Novice Conjuration, Apprentice Conjuration, etc. and add a copy of Dark Souls' effect with a different applied spell. It works but the Novice Conjuration apply spell effect always overrides the other apply spell perks like Dark Souls.

I am starting to think this might not be possible without using scripts.

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