ArcaneTourist Posted September 12 Share Posted September 12 (edited) More plantables but not everything plantable? There are things that should be plantable in the base game and DLCs but are not. Mods like More plants and recipes SE and More plantable plants for Creation Club fix that. They both use formlists and work well with FormList Manipulator which is cool. But, they seem to add almost everything that can be added. I hesitate to use the word "balance" when talking about Skyrim - but plantable Jarrin Root is over the top. Does anyone have a list that adds reasonable ingredients while trimming out stuff that probably should not be plantable for balance or lore reasons? Edited September 12 by ArcaneTourist Link to comment Share on other sites More sharing options...
7531Leonidas Posted September 12 Share Posted September 12 You could try using SSEEdit (xEdit) to see what has been changed in the unwanted plantable, and change it back, then saving the edited plugin... Link to comment Share on other sites More sharing options...
ArcaneTourist Posted September 13 Author Share Posted September 13 This isn't a job for xEdit - all the magic is happening in external files that are loaded into formlists. So, making one of the plants not be plantable is a simple edit of those files. What I'm asking is if anyone has done the research and curating to decide which of the normally-not-plantable plants should be plantable and which should remain unplantable. Link to comment Share on other sites More sharing options...
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