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Missing Textures - Dwemer Glow effects and Pink Markarth walls


Brandonwigwam

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Ignore the METAL textures as I have already found a fix for those. Recently I've been reinstalling Skyrim AE and modding it for a playthrough I'm planning on doing in the future. Got most of the most I want installed and got my load order mostly sorted out (still working on the merged patch to resolve some lighting/leveled list/landscape conflicts), and I've been using the recently released Asset Doctor tool to locate missing textures. It's mostly been easily miss-able stuff so far (mostly facetints for some reason), but these Dwemer textures (most notably the bright yellow glowing s#*!) are a bit more difficult to ignore and I have yet to find the culprit of the problem. So I'm hoping that by posting this here, someone can help me figure out which mod I may have installed improperly or modlist.txtmodlist.txtat least point me in the right direction of finding said culprit.

loadorder.txt plugins.txt

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open console and get the baseID of the faulted meshes... load up SSEEdit and search the baseID, figure out which mod is making final overwrite for the mesh/textures

in your mod manager, find the winning mesh overwrite, and ensure it's from the same mod as the SSEEdit record (some mods don't include new meshes, so this might just be a texture replacement)

using the SSEEdit record, make sure all textures listed in the record are present in your load order... obviously, Asset Doctor says some textures are missing, so there is likely a required texture/mesh mod missing from your load order, or the mod you are trying to use is broken and should be reinstalled

it's all about database management with large load orders

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Get the 'More Informative console'

In game, open console and click on the offending object.   See what its base ID is, and if it is being overloaded by something else.   Then, look up its static FormID using SSEEdit, and determine which mesh(nif file) it uses.   Open that file in NifScope,  see which part of the mesh has the issue, see which textures it has assigned.   Before you go chasing those textures, see if the static record in the esp assigns any texture sets.

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