TheWideMurloc Posted September 17 Share Posted September 17 I'm still learning what the limitations are for space marine 2 modding, so I have no clue if this is possible yet with the current tools, but my biggest frustration trying to get good at this game is differentiating in a snap decision, which attacks are blue parryables, and red unblockables that must be dodged. Yeah, sure, when you see it, one's red, one's blue, there's a pretty clear difference between the two, visually. The problem I'm having, though, is that the sound cue for the two are almost identical. I know they aren't actually identical, but they're so similar that, when push comes to shove, and bolter fire is flying every which way, tyranids are screeching and slashing for your eyeballs, and blood is raining from the hordes, in that short moment when you hear the alert, and need to decide whether to parry right away to hit the delayed timing for a perfect parry by the time the attack lands, or to hold back and wait for the perfect moment to hit the immediate iframes of the dodge, red attacks always seem to sound way too similar to the blue ones, and instinctively trigger the "parry" response from me, and, of course, getting nailed by the red attack instead. Could mods be able to change the sound effects for the red attack alerts into something more distinct from the blue attack, so that it can be more immediately recognized? 1 Link to comment Share on other sites More sharing options...
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