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[SE] Visual effect when activating spell from an ingestible


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Hi, I'm working on a mod that gives the different types of alcohol more interesting effects. However I've gotten stuck on one particular drink, which is Spiced Wine, it has a couple in-game effects and they all work however there is no visual. For example, one of the effects is Flame Cloak for 60 seconds and while it works in-game and damages enemies there is no visual fire swirl on the player to represent it. I'm using the Magic Effect built into the game which already has the animations and sounds inputted. How would I go about implementing this?

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You are using the FireCloakFFSelf magic effect and not seeing visuals?

That would likely be because you have some other effectshader active which conflicts with the FireCloakFXShader.  Perhaps some other spell that is active, or even weather (if it's raining or something).

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7 hours ago, xkkmEl said:

You are using the FireCloakFFSelf magic effect and not seeing visuals?

That would likely be because you have some other effectshader active which conflicts with the FireCloakFXShader.  Perhaps some other spell that is active, or even weather (if it's raining or something).

 

After some further testing there doesn't seem to be any animations at all after consuming the Spiced Wine, the only animation is on an enemy when they take the burn DOT. I'm still stumped.

 

Spoiler

Capture.PNG.fe4de0e57045ae6124001ead634f6cea.PNG

 

Edited by jodeci1
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Still looks to me like you are piling on a lot of different, and probably conflicting, effect shaders.

Unfortunately the effect names shown in your screen capture are ambiguous (they could hide a number of distinct magic effects with the same name).

You should probably replace all the magic effects with custom versions, removing shaders that conflict.  Try removing all shaders and then adding the ones you want just in the right place, one at a time.

As a simple test, you might want to remove the other effects from your spiced wine, just to see if the flame cloak effects work without the competition.

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6 hours ago, xkkmEl said:

Still looks to me like you are piling on a lot of different, and probably conflicting, effect shaders.

Unfortunately the effect names shown in your screen capture are ambiguous (they could hide a number of distinct magic effects with the same name).

You should probably replace all the magic effects with custom versions, removing shaders that conflict.  Try removing all shaders and then adding the ones you want just in the right place, one at a time.

As a simple test, you might want to remove the other effects from your spiced wine, just to see if the flame cloak effects work without the competition.

Just tried making it its own effect and while it still did damage to enemies there is no effect on the player character. My only guess is that maybe the vfx itself might be connected to actually casting the spell, but I'm not versed enough in Creation Kit to be sure. When I initially started working on the mod I made it its own effect and both used another 'Food' effect as reference, as well as just copying the FlameCloakSelf effect, but neither worked.  Here is the only magic effect I used on the spiced wine this time. 

Spoiler

image.thumb.png.22833a1caf73af52d9252e3affa940f2.png

 

 

Edited by jodeci1
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If you're expecting to see yourself wrapped in flames then you need to set the Hit Effect Art option, just like the original Flame Cloak spell FXFireCloak01.

As xkkmEI has been saying, you can only have one visual effect. If you want the fire, set it there and make sure any other magic effects on your potion don't have Hit Effect Art or Hit Effect Shader set.

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1 hour ago, Hanaisse said:

If you're expecting to see yourself wrapped in flames then you need to set the Hit Effect Art option, just like the original Flame Cloak spell FXFireCloak01.

As xkkmEI has been saying, you can only have one visual effect. If you want the fire, set it there and make sure any other magic effects on your potion don't have Hit Effect Art or Hit Effect Shader set.

I tried this still no dice. Here's the magic effect and there isn't any other effect attached to the Spiced Wine currently.

Spoiler

Capture3.thumb.PNG.dc65774a51ba557c3aaefa657ca48e88.PNG

 

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I made a test esp and it works just fine, engulfed in flame after ingesting the spiced wine.

Made a copy of FireCloakFFSelf magic effect (you can remove the Casting Art and Light, not needed).
Made a new Potion record for the Spiced Wine (copied DA14Water record just for the mesh), added the new cloak effect. Gave it a duration of 60s. No other changes.

What does your potion record look like?

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3 hours ago, Hanaisse said:

I made a test esp and it works just fine, engulfed in flame after ingesting the spiced wine.

Made a copy of FireCloakFFSelf magic effect (you can remove the Casting Art and Light, not needed).
Made a new Potion record for the Spiced Wine (copied DA14Water record just for the mesh), added the new cloak effect. Gave it a duration of 60s. No other changes.

What does your potion record look like?

I was editing the original Spiced Wine record is that something I shouldn't be doing if I'm trying to alter every instance of it in the game? I just tried making a fresh .esp and duplicated the FireCloakFFSelf effect and duplicated the Spiced Wine record and I still didn't see the visual in-game, does the copy of Spiced Wine have to be made from scratch or is duplicating fine?

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