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Posted

Hello, so I made my own custom companion following this video

However, this video dosen't show how to make companion dismissable to workshop settlement instead of location where I spawned him, does anyone know how to do it?

Posted

That is a function of FollowersScript.DismissCompanion() which is called by the companion COM quest dialog.

Examine quest COMPiper secene/misc dialog and script Fragments\Quests\QF_COMPiper_000BBD96.psc for FollowersScript.GetScript().DismissCompanion(Alias_Piper.GetActorReference())

 

 

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