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FO4edit - Mismatch of IDs between Editor and Game.


GhostID

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So I've been considering really hard if I should wet my hands with the editor, and I found a good excuse to do it today.
My goal was to change the ammo of a weapon so I didn't have 2 repeat ammo types.

Followed a video that showed really quickly how to do it and tried following along.. however I hit a wall when the editor slapped me with an error. Went searching online and didn't find much about it.
Later on while trying some commands in-game I realized the ID of the ammo type was different than the one showed on the editor itself.
So, here's my question...
Can I do the edit with the In-game ID or is it a more complex process now?

For reference.. What I'm trying to change is the Enfield .303 ammo to Munitions .303 for simplicity.

Enfield Mod - https://www.nexusmods.com/fallout4/mods/32128
Munitions - https://www.nexusmods.com/fallout4/mods/66051


PS: I found that there is already a patch for this exact thing in the Munitions page, but considering I have more weapons to do this for, if the situation comes up again I'd like to know what to do.

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