steviex34 Posted September 24, 2024 Posted September 24, 2024 Hello everyone. Fallout 4 is loading my loose custom textures correctly, but when i pack them all into one .ba2 file, then it fails to load those textures altogether. This is what i did so far but nothing has worked yet.
RoNin1971 Posted September 24, 2024 Posted September 24, 2024 it doesnt. To load a ba2 archive it needs an .esp plugin (with same name just add "-textures". without (empty / dummy) esp loose files are your only option.
RoNin1971 Posted September 25, 2024 Posted September 25, 2024 ...to get it loaded: Launch CreationKit & select the Fallout4.esm to load. (no need to set anything active). When CK finished loading, immediately "save as..." Give it a name. e.g. MyDummy.esp Give your textures archive the same name + textures: e.g. MyDummy - Textures.ba2 Activate the MyDummy mod (either with a mod organiser or within fallouts mod menu.) Play the game with your new textures. NOTE: Any other mod loaded after yours, with the same textures (filenames) it will overrule yours. (a load order thing). Meshes, materials & scripts should go to MyDummy - Main.ba2. Voice-audio should be packed in a MyDummy - Voices_en.ba2 (for english language) Animations go to MyDummy - Animations.ba2 etc.
fraquar Posted September 29, 2024 Posted September 29, 2024 You could consider using BSArchPro to make your .BA2's. CAO was primarily meant for Skyrim - BSArch (and by extension BSArchPro) was made to handle FO4. When I see a comment that "it Should work" with FO4 - it's telling me use something that was made with FO4 in mind.
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