isaacslaughing Posted September 26, 2024 Share Posted September 26, 2024 I'm on Patch 6. Maybe my first mistake was trying to download mod files that were uploaded between 6 and 7. Or maybe it's just that I cannot find the right version of Script Extender. None of my mods are working. MCM and Volition are in the inactive side right now because first, MCM was generating a load order error when I put it first like its installation instructions say to do. So I tried installing the latest version of those two, and now MCM is saying my version of SE is too old. But I installed SE through BG3MM. Why would it not be the latest version? I tried going to the SE github, and as far as I can tell, the latest version there is the same one. And I don't understand why none of my mods are working, even though most of them don't require SE. When I restart BG3MM, everything's in the inactive side. I try to import load order from my save file and it says there isn't one. I have been importing the order to the game. I'm just so lost at this point. Link to comment Share on other sites More sharing options...
Xandria68 Posted October 7, 2024 Share Posted October 7, 2024 Just because a mod is in the inactive area of BG3MM, does not mean that the game does not recognize it & try to load it. You will need to remove those 2 from your mod folder completely. Also, in order for SE to update to version 20, you need to start the game at least 1 time. And last, there are numerous load order errors. Proposed General Load Order.docx Link to comment Share on other sites More sharing options...
tricksterity Posted November 2, 2024 Share Posted November 2, 2024 On 10/8/2024 at 11:35 AM, Xandria68 said: Just because a mod is in the inactive area of BG3MM, does not mean that the game does not recognize it & try to load it. You will need to remove those 2 from your mod folder completely. Also, in order for SE to update to version 20, you need to start the game at least 1 time. And last, there are numerous load order errors. Proposed General Load Order.docx 97.15 kB · 0 downloads I'm having the same issue as OP, but I can't see anything within my load order that this document doesn't suggest. I rolled back to patch 6, deleted all my mods, re-installed BG3MM, re-installed the mods, made sure to clear out both local files and steamapp files, and re-downloaded Script Extender. I'm unsure which version of Script Extender I should have - I've tried the pre-patch 7 version and the latest version and it doesn't seem to make a difference. The override mods I have are the latest pre-patch 7 versions of ImprovedUI (3.21.0.0), ModFixer (0.0.0.0), and Trips Shader (2.1.0.0). The only non-visual mods I have are Party Limit Begone, Rogues Extra, Unique Tav, and RemoveMultiplayerCharacter (I think this is Recruit Any NPC). When I try to export my load order in BG3MM (I have v1.0.10.0 since I read the latest version is incompatible with the patch 6 rollback), it gives me this pop-up: When I launch the game and try to open a save, it basically lists every single mod and says that they've been disabled and launching the save without them enabled could cause problems. When I exit the game and re-open BG3MM they've all been shunted over to the inactive side. I basically rolled back to patch 6 because a bunch of mods I wanted to use on a new patch 7 save weren't compatible. Now none of my mods are working and I can't figure out why! Load order is below - I didn't have any of these issues after patch 7 except for figuring out which mods I should just make inactive since they clashed with patch 7. I'm so over this!! Link to comment Share on other sites More sharing options...
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