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[SOLVED] MOD ERROR: New custom hair with physics appears on the ground


serapinterest

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I frankenmeshed a few hairs and re-rigged them to follow the HAIR_HUM_F_Straight_Long_C_Spring skeleton to have some nice flowy physics.

However, when I load the hair into the game the scalp has a texture and if I check and make my character spin around in the creator, I can see the hair bouncing around on the floor like their wig has fallen down! It's honestly a hilarious issue but I kinda want the wig to stay ON to be able to play a campaign as my 5e character.

Here's a link to a video to show exactly what is going on: https://www.youtube.com/shorts/4KjhlZT1Rmc

Do I have to rig it again without physics? 😞

Edit: Reimporting the hair into blender (after it was exported) appears to show the issue: Whenever the hair is exported, the hair ends up on the floor. If you're having this issue please try checking if the model isn't rotated 90 degrees on that axis first.

Edited by serapinterest
Solved my problem
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