Zyphrum Posted September 30 Share Posted September 30 Hi all I've been having a problem getting some animations working and wonder if anyone has some insight. I'm new at modding skyrim like this so maybe I missed something obvious. I'm using Dynamic random female idles replacer v2 https://www.nexusmods.com/skyrimspecialedition/mods/39431 and open animation replacer https://www.nexusmods.com/skyrimspecialedition/mods/92109 I wanted to apply Gunslicers GS poses to npcs so I took the animation files included with Dynamic random female idles v1 https://www.nexusmods.com/skyrimspecialedition/mods/97193 and imported them using the jar file in DRFIRv2. The idles work fine for my player character but I'm having trouble with the npcs. Every time the npc goes to idle they very quickly do what seems like .5 seconds of the GS pose before then switching back to another idle animation. I opened up the OAR animation log {below} to see what the npc was doing and saw that the animation i wanted to play "legacy" gets replaced immediately by another animation. I've messed with the settings and priority a bunch but can't get it to stick. Also might be related but when I use OAR to preview these poses on an npc it crashes the game, but again it works fine with the player character. Is there anything obvious I'm missing? Is there a better way to get NPCs to use GS poses, or should I not even be trying this? Any help is appreciated. Link to comment Share on other sites More sharing options...
Solarion1201 Posted October 1 Share Posted October 1 Today i tried to resolve this problem, but currently i didn't find any good solution. What i can say so far is that the game engine itself switches for NPCs the idle animation any time the current animation ends and randomly chooses another one from the same category, like sitting or standing. For the player there is only one animation per category by default, so that one entry for those in an OAR submod is enough (eg. '_variant_mt_idle' folder). For NPCs it's required to replace any available entry, which could be a lot, sometime more then 10 different idles, like standing and wipe brows. So i tried to link or copy the additional required folders to the main submod folder and that part works, but the animations are still switching like you said. I don't know if there is a chance to configure OAR in a way that it keeps the current animation running. To stop the animations from switching the behaviour graph must be modified by an esp mod file afaik, but that doesn't make sense for an OAR mod. Link to comment Share on other sites More sharing options...
Zyphrum Posted October 1 Author Share Posted October 1 @Solarion1201 Yeah I continued messing with it today and realized I would need to replace all possible idles the npc could be doing with one or several I like. I noticed that this npc is using shd_blockidle.hkx the majority of the time and that Gunslicer animations OAR npc patch is replacing the vanilla animation. So I went into the files and found the shd_blockidle file that gunslicer oar is using as a replacement, took the GSpose idle animation I wanted and renamed it to shd_blockidle.hkx, and replaced the original file. Thought it would then play the new animation instead but its still playing the old one even though it shouldn't exist anymore. I'll keep screwing with it but if anyone knows an easily configurable npc idle replacement mod that I could input GSposes into that would be appreciated. Link to comment Share on other sites More sharing options...
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