supersteben Posted October 1 Share Posted October 1 (edited) Is there any reason why my mod organizer always disabled SFBG004.esm, and now ShatteredSpace.esm plugins after I launch? I launch through MO2(v2.5.2) with SFSE. For extra clarity, I've reinstalled starfield, MO2, and even still when I open the game through MO2 with SFSE those 2 .esm uncheck/disable. I have NO mods. What is going on? Edited October 1 by supersteben Link to comment Share on other sites More sharing options...
digiwombat Posted October 1 Share Posted October 1 I noticed this as well. There seems to be a new plugin management system that fires somewhere in the loading process. It ALSO seems hard move SFBGS004.esm and ShatteredSpace.esm to the end of the load order (happens with bot MO2 and Vortex). I popped in to CK to mod some minor stuff around in the new area and none of the changes were showing up even as an esp file (which requires ShatteredSpace.esm). Refreshing the load order showed the DLC files moved to the end. It's possible they changed something about loading and devs are going to have to figure it out to get load orders working again. If anyone's had success modding stuff in ShatteredSpace.esm proper, I'd love to hear the trick. Maybe requiring SFBGS004? 1 Link to comment Share on other sites More sharing options...
supersteben Posted October 2 Author Share Posted October 2 (edited) I think that updating to a DEV Build of MO2 has fixed it. So far without any mods it has. MO2 Version 2.5.3dev1. I found it on their discord which I got the link from on this reddit page in the comments. I am going to start adding mods, and test one by one if any of them change that. But so far without any mods SFBGS004.esm, and ShatteredSpace.esm aren't disabled when opening through SFSE through MO2. Edited October 2 by supersteben 2 Link to comment Share on other sites More sharing options...
supersteben Posted October 2 Author Share Posted October 2 1 hour ago, digiwombat said: I noticed this as well. There seems to be a new plugin management system that fires somewhere in the loading process. It ALSO seems hard move SFBGS004.esm and ShatteredSpace.esm to the end of the load order (happens with bot MO2 and Vortex). I popped in to CK to mod some minor stuff around in the new area and none of the changes were showing up even as an esp file (which requires ShatteredSpace.esm). Refreshing the load order showed the DLC files moved to the end. It's possible they changed something about loading and devs are going to have to figure it out to get load orders working again. If anyone's had success modding stuff in ShatteredSpace.esm proper, I'd love to hear the trick. Maybe requiring SFBGS004? 55 minutes ago, supersteben said: I think that updating to a DEV Build of MO2 has fixed it. So far without any mods it has. MO2 Version 2.5.3dev1. I found it on their discord which I got the link from on this reddit page in the comments. I am going to start adding mods, and test one by one if any of them change that. But so far without any mods SFBGS004.esm, and ShatteredSpace.esm aren't disabled when opening through SFSE through MO2. I've added my mods and so far so good. SFBGS004.esm, and ShatteredSpace.esm are not unchecking/disabling and the game runs fine. I hope this helps anyone else having issues! 1 Link to comment Share on other sites More sharing options...
Keelo6969 Posted October 2 Share Posted October 2 Vortex was updated today and seems to run fine with loading the 2 esm's in the proper order. Just an FYI. Cheers! 1 Link to comment Share on other sites More sharing options...
18374152014 Posted October 2 Share Posted October 2 Link to comment Share on other sites More sharing options...
wyllravengard Posted October 29 Share Posted October 29 I'm glad I found this! The Dev version solved the problem for me as well. Many thanks! Link to comment Share on other sites More sharing options...
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