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Small Dogs.


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I am having an issue making dogs small. I edited Diverse Dog Textures - SPID to include Beagles. They need to be half sized compared to the standard dog. I made a spell that will make them half sized, and I have tested it and it works. Dog appearance swaps are done with an armor. The mod uses SPID to add the armor to dogs randomly. I found a dog that is a large beagle and am following him around. I can set him to be small easily with the console. I can type his name into the SPID.ini the spell will trigger and make him small. None of these are good ideas if I want to release this mod (by giving it to Chiberia to use as an update) because there is no guarantee that that same dog will get a beagle armor and become a beagle on someone else's game. I assigned a key word "smalldog" to the armor, but SPID will not distribute the spell to the dog based on the keyword of the armor. So I just made the armor a constant effect enchanted armor that has the spell that sets the scale to 0.5. This does not work either. The dog is still the same size. How can I make all the dogs that have beagle armor be half size all the time? Any means necessary. 

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Assuming you have NIOverride you could use a NiStringExtraData in the armor nif, set to auto-scale anyone wearing that armor

Add this string:

[{"name":"Canine_","scale":0.5}]

Disclaimer: I am old school and this 100% works on LE, and only assume it will work on SE. If whatever reason it doesn't, you can instead add a script to the armor record and have an OnEquip() Event to setscale. Just cleaner if you can go the nif route

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