dafydd99 Posted October 3 Share Posted October 3 Hi all - wonder if anyone has had a similar problem and might know a possible solution. I'm using CK 1.6.1130 with CKPE v0.5 build 59. When attempting to upload updates of my mods to bethesda, I get error sounds, and an Assertion error box, hidden beneath application windows that cannot be viewed, with the application getting caught in a loop you have to manually break out of. Seems to be the case for both xbox and pc uploads. I've reported this to the CKPE nexusmods page but I'm not sure if it's active any more. Thanks for any advice. Crash info is... Spoiler ====== CRASH INFO ====== Exception: Code: C0000005 Address: 00007FFC90551396 Message: The thread tried to read from or write to a virtual address for which it does not have the appropriate access. Context: RAX 063B5148063A3EF0 RBX 000000003CDFDAD0 RCX FFFFFFFFFFFFFFFC RDX 000000007FFFFFFF RBP 000000003CDFDA10 RSP 000000003CDFD978 RSI 0000000000000000 RDI 0000000000000078 R8 063B5148063A3EE4 R9 063B5148063A3EE4 R10 000000007FFFFFFF R11 000000000000000C R12 0000000000000000 R13 00000000FF3CC320 R14 00007FFC905962F0 R15 0000000000000024 RIP 00007FFC90551396 RFlags 00010283 ZF 0 PF 0 AF 0 OF 0 SF 1 DF 0 CF 1 TF 0 IF 1 LastError 000000B7 GS 002B FS 0053 ES 002B DS 002B CS 0033 SS 002B XMM0 00000000 00000000 00000000 FFFFFF00 XMM1 00000000 00000000 00000000 00000000 XMM2 FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF XMM3 FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF XMM4 00000000 00000000 00000000 00000000 XMM5 E083C980 FFE0083D 400003E0 00001C08 XMM6 00000000 00000000 00000000 00000000 XMM7 00000000 00000000 00000000 00000000 XMM8 00000000 00000000 00000000 00000000 XMM9 00000000 00000000 00000000 00000000 XMM10 00000000 00000000 00000000 00000000 XMM11 00000000 00000000 00000000 00000000 XMM12 00000000 00000000 00000000 00000000 XMM13 00000000 00000000 00000000 00000000 XMM14 00000000 00000000 00000000 00000000 XMM15 00000000 00000000 00000000 00000000 Cheers - dafydd99 Link to comment Share on other sites More sharing options...
dafydd99 Posted October 11 Author Share Posted October 11 Okay - from other sources I'm beginning to think there's Assertion fails within the resources of my mod. Could be that the CK didn't do these assertion checks until recently, and had previously allowed me to upload to Bethesda without caring. This happens with or without the CKPE installed, so I'm thinking it's a new core CK 'feature'. There are a few messages (warnings) in logs. The best I've managed to guess is it's due to Assertion fails on a few of my nifs. The error it gives is... ASSERTION: Motion Type not in known valid set. (e:\_skyrimhd\code\gamesln\bshavok\bhkrigidbody.cpp line 2093) Seems the Assertions are all of this type - there's maybe eight or so of them - and they are given when creating a .bsa archive (ie the standard resource bsa, <modName>.bsa). Unfortunately it gives ZERO information as to which of the nifs in the mod (currently around 380!) it is concerned with. But it's pretty clear that for a given bhkRigidBody, some of the settings are incorrect. So - my plan is to convert all the nifs to json using sniff (really handy tool!), then, as my command line unix (grep, find etc) is reasonably good, I'll track down the settings of bhkRigidBody and try to isolate the handful of files that might be incorrect. Now, obviously I've edited these in NifSkope (again amazing tool!), and they've allowed whatever incorrect settings I've used. BUT - although I have a vague idea what are considered valid sets for the settings, I'm uncertain EXACTLY which ones are. I'm guessing it's to do with Havok Filter (+Havok Filter Copy) Layer settings combined with Collision Response (+2), Motion System and that the Motion Quality (Quality Type) must reflect these, and indeed you get some 'tooltip' help in nifskope, but it's hardly conclusive. Can anyone enlighten me, or point out a better method for fixing these files? Perhaps there's a batch system some has written to correct invalid nifs? Many thanks - this one is taking forever to fix! Cheers - dafydd99 Link to comment Share on other sites More sharing options...
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