user826 Posted October 4 Share Posted October 4 I'm trying to make a sound play on a loop when a weapon fires, but can't seem to figure it out. After adding my custom sound to the GECK and selecting it for the Attack Loop sound under Art and Sound in the weapon record, it plays the first few milliseconds over and over when firing instead of looping the entire sound. I notice that the minigun sound has values for Begin and End loop points, which I can't add to my custom sound in GECK, so I tried adding it in FNVEdit but it didn't fix the issue. Does anyone know how to do it properly? Link to comment Share on other sites More sharing options...
user826 Posted October 4 Author Share Posted October 4 I managed to solve it! Apparently, the game requires the WAV file to have loop region metadata, which Audacity doesn't have the ability to create. I ended up using Wavosaur, which does have this capability. All you need to do is load your WAV file into Wavosaur, click and drag in the waveform to highlight the section you want to loop, then click Tools >> Loop >> Create Loop Points. Then, save your WAV and it will work in the game! 1 Link to comment Share on other sites More sharing options...
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