MirandaKusland Posted October 5 Share Posted October 5 I want to create my own armor based on the Viva la Orlais mod. I need the armor model to be taken from the mod, and the textures to be mine. It is also possible to combine models from different types of armor into one. How to do this correctly? Link to comment Share on other sites More sharing options...
zloybelka Posted October 6 Share Posted October 6 If you need to edit the mesh, use Blender ImportExport Script or Model and Animation Import Export 3dsmax Gmax. Otherwise just edit the textures and keep their names (or give them new names and edit the model's .mao file). If by combining you mean adding a female model to an armor that only has a male model or vice versa, that involves texture names, .msh, .phy, .mmh and .mao editing (there already are a couple mods like this, e.g. Cross-Mod Integration (Connect the Mods)) with pyGFF or the Toolset (use Notepad or Notepad++ for .mao files). Then edit the .uti with the Toolset or Tlkedit2 and .gda with GDApp, if you want to change the Item ID or its properties. Item Variation ID spreadsheet might come in handy, though it doesn't include all newer mods. Then make a script in the Toolset that will add the new armor to the game (the easy way is to make a console runscript command script). That's generally it, if I understood your question correctly. Link to comment Share on other sites More sharing options...
MirandaKusland Posted October 6 Author Share Posted October 6 Ideally, I need the armor that I will create based on the mod to be autonomous. And also so that the textures do not replace others. Link to comment Share on other sites More sharing options...
zloybelka Posted October 6 Share Posted October 6 Then give all of the aforementioned file types pertaining to your chosen armor unique names and edit all cross-references inside. Preferably, also change the mesh name in the msh (line 2 name) and mmh (line 6006 mmh_mesh_group_name), so it doesn't overlap with the one in VLO. That makes: new texture names, texture names inside .mao. Mao, msh, mmh, phy names. Mmh name inside .phy, msh name and line 2 name inside .msh. Mmh, msh, mesh_group_name, mao (mmh_material_object) inside .mmh. You'll also need unique names for new .gda and .uti files. You can copy, rename and edit existing files or make new ones from scratch in the toolset (search around this forum and take a look at the Toolset Wiki http://www.datoolset.net/wiki/Tutorials, http://www.datoolset.net/wiki/Item_tutorial, http://www.datoolset.net/wiki/Extending_GDAs_tutorial). Same with editing armor properties. Link to comment Share on other sites More sharing options...
MirandaKusland Posted October 9 Author Share Posted October 9 Thank you very much, I will try it Link to comment Share on other sites More sharing options...
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