CreeperDaReeper Posted October 7 Share Posted October 7 1: Epic Items In Any Slot Needs updated to the latest game version so that we can place Zerok Torches & Wonderkegs on wall displays. Latest update allows this, but with the mod installed am not able to. Been updated. Also may look into expanding the chest sizes upwards by a row or 2 if possible and a row for the backpacks if possible, since there's still some empty screen space for more storage slots. 2: Convert Recipes Awesome mod all-round, but there's still more recipes that could be added, and it would be awesome if there were versions that increase the stack size of all stackable items to 99 / 999. Would be neat if Orc Chest Keys were set to stackable. Additional recipe ONE: turning 1 each of Elven, Ubusam, & Ironwood into 9 Wood Scraps. Additional recipe TWO: turning 1 each of Tin, Copper, Iron, Silver, & Gold ores into 50 Metal Fragments. 3: More Plantables Loving this one, but its still missing Cranberries, Grabapples, & Sunken Moss. An awesome addition would be being able to plant Elven wood & Ubusam wood to grow miniature Trees / giant Shrooms in the single planters. With the ironwood-harvest rune, (whatever its actually called), we'd be able to collect 3 out of the 4 types of wood. 4: Less Restrictive Construction This one I'd love to see remove the invalid build state altogether. When the part you're trying to build turns solid red, (invalid placement, can't be built there), instead of just tinted red, (no support, breaks seconds after building). This issue pops up most often while building next to light sources or intersecting the auto-generated foundations under floor & tiles parts. This is also what keeps us from building around the crystals in the various Descents, the bottom of the Eastern Stairs, and across the span of the Bridge of Khazad-Dum. I think there's also blocked areas around the Doors of Durin & the Dimrill Gate. Trying to build into any of the furnaces of the Great Forges. Honestly the list goes on, but I can't remember any others off the top of my head. To be clear, I don't want build pieces with buffed stability, that's a mod that already exists. I just want to get rid of the arbitrary exclusion zones around certain set-pieces and common buildables. 5: Mental Stability I'm fine with this one as is, however I'd love to have an inverted version to use to clear a world of all structures. Basically instead of setting the stability of everything higher, it gets set to 0/-1, for EVERYTHYING except for player built structures. Basically if the player can destroy it by dealing to it, it would spawn with either no stability or negative stability and instantly collapse, allowing the player to simply collect the remains. Would be nice if we could figure out a way for this for mining nodes too. Repairable statues & muznakhans would be fine. TL;DR, something to make clearing out the ruins much faster so those of us that want to focus on building can get right to it without having to scaffold our way up to that one last stubborn roof tile or wall just to have a clean building space. Thanks for reading and thanks for all the mods! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now