MarinaHyde Posted October 19 Share Posted October 19 Edit: Issue's solved. I'm going to write what I did to remove it next week.  Hey there! I'm having some sort of issue with Solstice Castle (or any home featuring the following). Since it contains an optional "innkeeper", many of my (custom) followers consider large areas of the castle as an inn, and act and speak like they were visiting a default tavern, even with NPCs disabled. Plus thanks to the Creation Club mod "Bards College Expansion", there are changing "word duelists" visiting inns, and unfortunately those men spawn inside the castle too. Killing them doesn't help, since they change regularly. So I would like to ask for a "tutorial" on how to remove that "inn flair".  I wouldn't mind loosing the option to re-enable the NPCs by the way. Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
MarinaHyde Posted October 28 Author Share Posted October 28 Here's my solution - sorry it has been taking so long! I will take my player home Solstice Castle as placeholder; the steps are going to work with every other player home. Open SSEdit. Right click anywhere > "Select None". Type in the name of your player home in "Filter" > Solstice (...). Click OK. Click on the plus icon next to Solstice Castle. Search for "Location" > click on the plus icon next to it > choose the interior cell with the inn, in my case "00SolsticeLocation" (make sure you do NOT choose an exterior worldspace). In the right window, scroll down to "KWDA - Keywords (sorted)" > "LocTypeInn [...]" - that's the culprit. Left click on it, then > right click > "Remove" > "Yes, I'm absolutely sure". Close SSEdit > save your changes with "OK". Done.  If you are currently in your player home, fast travel to a place far away, wait/sleep for a day and travel back. If you have any more questions, please don't hesitate to post them here, AND write me a message - I will do my best to help you. Link to comment Share on other sites More sharing options...
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