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Request: System Shock Style Researching


snowjester1

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Looked for it, didn't find it. Based on the first impressions of the research system, it seemed like Bethesda experimented with research having load bars UI to visually show the research in progress just like system shock, meaning research in addition to TIME, to complete the research. Check out system shock 2 on youtube, how its done. I'd love to have a research mod, that has UI loading bars (like downloading), once you have completed the needed resources for it. So you 'completed' all parts of research, then it resorts to ingame TIME. You'll have to wait , sleep, or explore or do something else until its done, and you can't research the next thing until then. I'm about sure Bethesda tried it out and removed it, because the system looks like it, but instead its instantly complete. It would be too tediuous to loadbar each individual item for the research, but if its all complete, then the bar starts, that be awesome. Much preference to a UI, opposed to text based prompts. If something is in progress to research, it may show on our hud, and the bar slowly fills up.

 

In System Shock 2, each research took various amounts of time. Usually fast early game, and much slower for higher tech or late tech researches. I enjoyed having to go back, get some research 'started', and it shows how much longer it has.. and I'd be okay that will take 30 minutes of ingame time, better just sweep an entire floor for now (or that might mean in starfield, if I finish this quest.. by that time, this complicated late game research be done, because I'd rather do that then wait and sleep which consumes my basic needs from another mod)

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Other reason I believe Bethesda did try this, is because their plants are called succus or something, the potted plants. It's the exact name and look, style, of system shock 2. There's some inspiration there. If they had done the bar loading animations and time originally with research, its likely they removed it because of the same reasons to 'tame down' fueling, and 'tame down' environmental hazards, in that loading bars made the game too hardcore, less casual.

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