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Add more mods, after the 255 limit at a mod manager


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Guest deleted228369666

is better to spend many and many hours, for read about mods, with each page. Read also many comments and about bugs, because many mod authors don't care, if their mod, conflict with other mods, or put a door where some other quest mod, also put a door. Many and many build mods, put their menu at the main menu, open the workshop, because many of those mod authors don't want to spend more time at F0Edit to put those build pieces at structure menu or the furniture pieces and any new decoration stuff to each vanilla menu. Because of this problem, latest i can't see the Madkea menu at the main vanilla menu, because i have many other menu from other mods. i think the best way for any, playing Fallout 4 is to decide how much want to use a mod. What offer a mod. So the 255 mods limit, look a final good choice. i use also mods put animals at the Commonwealth or other maps of the game, more enemies, and other mods, just for ....decoration. Finally i have to build, every time, almost 100 settlements. That's all.

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There isn't a single mod author on the Nexus that is required to make their mod work with the mods on the NEXUS.

There isn't a single mod author on the Nexus that makes mods specifically the way you want - they make them the way THEY want for THEIR use.

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It's the mod USERS responsibility for mod conflict resolution - especially when there is no telling which of the nearly 90,000 mods on the NEXUS you are using.

Yes, sometimes it means mere mortal users without a lot of modding skills need to shelve a mod.     That however should never be confused with mod authors "neglect" for not making it work exactly the way I want it to.

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