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7 Days to Die - Infection/Radiation Debuff removal from BuffPopoutList


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Im using a custom hud element that monitors infection and radiation and would like to remove these from showing on the pop out list normally displayed in the bottom left of the players screen. Any direction into doing this will be appreciated.

 

Another note, I am using the following code, as the custom hud, the "filling" of the element is not working correctly and for w/e reason the sprite in its place is only tied into the players health. So it fills and empties in relation to the players health. Guidance please.
 

 <!-- Infection Debuff Monitor -->
      <rect pos="215,125" width="377" height="8" controller="HUDStatBar" custom_stat_type="Infection" visible="{statvisible}">
        <sprite pos="91,-124" depth="5" height="80" width="80" name="border" pivot="center" sprite="ui_StatBarInfection_1" globalopacitymod="1.4"/>
        <sprite name="BarBg" depth="3" pos="91,-124" width="80" height="80" pivot="center" sprite="ui_StatBarBg" color="darkGrey" fill="0" globalopacitymod="1.8"/>
        <sprite name="BarContent" depth="4" pos="91,-124" width="80" height="80" pivot="center" sprite="ui_StatBarFiller" color="192,248,255" type="filled" fill="{statfill}" globalopacitymod="1.8" filldirection="vertical"/>
        <!-- Infection Text Content -->
        <label depth="7" name="TextContent" pos="90,-140" font_size="18" color="[white]" justify="center" pivot="center" text="{cvar(.infectionDisplayPerc:##0.0'%')}" height="35" width="70"/>
      </rect>

 

Edited by Ry0uSh1n
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