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How to detect that an item is stolen after having already picked it up?


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I am trying to detect whether an item is being stolen by the player with Papyrus. This works fine for items that haven't been touched, but after they have been dropped and picked up a second time, the data I was using to determine if it is stolen (owner/faction) get set to "None". Even SKSE's IsOffLimits() function is returning "False".

Is there a way to detect the stolen flag reliably with Papyrus? The flag still exists on the item in my inventory or on the ground and NPCs still react as if it's stolen.

 

 

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