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ABakedWaffle

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All of the weapons the Starborn use are the same weapons other people in the universe use, and that sits with me kind of weird. We have gravity tech and weirdly shaped railguns, so.... shouldn't the Starborn, with their infinite time and advanced knowledge have something like a gravity gun? Like, making a small gravity distortion surrounding a projectile for massive damage and range? More advanced particle weapons and the like? Or even a modular set of weapons, where you have a basic Starborn gravity gun that has different barrel types and ammunition containers, scopes, braces, and so on? Like, long range barrel that takes more power, which could be offset by a receiver mod that has more "power" and recharges faster, but only allows for smaller ammo containers, or an "assault" barrel that is shorter and has a higher fire rate. To specify, the long range barrel wouldn't *need* to use the fast recharge receiver, it could be an optional mod.

There could be a Starborn faction that interferes with universal affairs by supplying weaponry to mercs and government agents and the like, so there could be a lore reason that certain higher level enemies have Starborn weapons, but like, the low level weapons, because you don't want the mercs/government getting out of your control sort of thing

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Another weapon type that might fit well into starborn arsenals are melee weapons with ranged components, since starborn often have abilities that vary between ranged and close quarters.

This would open up a lot of unique melee mechanics such as: jabbing that teleports, slashing shockwaves, bashing area of impact, unarmed gravity attack.

Once VR comes out eventually, this could be augmented with specific motions to cause specific effects, such as drawing circles to create a vortex, or holding a weapon high to get struck by lightning, or rubbing weapons together to create flames or sparks, or holding very still to slow weapon atoms and form ice, or order a xenopet to spit venom onto a blade. Really embrace the space wizard, but keep a nod to physics - maybe require certain environmental conditions for certain abilities. 

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