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Linear Exploration and Questing Localized Overhaul [request]


snowjester1

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Probably amongst the first things wanted since game launch (outside of fix the performance issues ) was limiting my ability to explore outward to other planets and keeping quests more local so I'm not flying out so far for a beginner quest. The grav drive can be hampered enough (modded) to prevent players from exploring other planets because the range isn't enough. 

 

I'd like to request someone makes an overhaul of the quests and planets range. This wouldn't be a good fix without some good work into it unfortunately. If its done 'right'. Creation kit came out so maybe its possible now. Here's the things to do to getr done right, (or expand on it):

 

Making localized terminals for each faction, (they offer in-system only missions), so if we have already.... 5? types, (the quest terminals), then 5 more are made , and placed in the planets. The original ones are blocked from use until you 'meet requirements' per each to unlock each. The originals are like vanilla, except attempt to remove localized missions from them. The new localized terminals might offer 2-4k credits, then the vanilla quest terminals offer 10-32k each. Something like that. 

Next is factions and quests, where you again 'lock out the player' from access based on requirements needed. You might do constellation up to the point past the skk quick start mod did, where you 'still have to join them' at start after tutorial. So they might be blocked off. BIG reason for this is there's no point in joining them anyway until you get Astrophysics. That personally takes me a while, till lvl 18-20 anyway. So not missing much there either. Again with localized 'lets call them merc terminals' , you can still do constellation exploration for your beginning system.

 

The main quest, and faction quests have to be organized along with a massive 'begiinners grav drive range' nerf. The grav drive nerf might mean QUITE a few things... You might have to change the location of the faction main quests...planets to closer, or further away as those quests be closer to the player start location, and further away the further the player levels up. Potentially, planets could be moved away or closer to start location, to adjust to questlines.. 

Trackers alliance might be unaccessable period till level 30+. Grav drives A might only jump up a few planets, and nothing too good unlocks early level for grav drives.

 

I think by now this makes sense. A lot of planet distance, potentially relocation to other star systwems, adjustments... making 5+ beginner locallized mission boards.... while blocking off vanilla ones, Messing with how they issue out quests... then messing with locations that main and faction quests give.

If its not a lot of work, it probably wasn't done right. I wouldn't expect this to be easy, but it may be easier than creating new models, animations, and textures replacements.

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