SystemIOIOException Posted November 3 Share Posted November 3 (edited) I am building a quest in CK. Therefore, I have created worldspace with a location and a couple of cells in it, all this is working beautifully. In the quest the player will explore a ruined place, fight etc. Later he will return and find the place rebuilt, and all nice. I have built the nice version of the place first. Now What I would like to do is, duplicate it in order to build the destroyed variant. I thought I could just duplicate the worldspace, but CK gives me an error message, that I need the BTD and proc mask TIF. The BTD is there... but no TIF. Is duplicating the world Space the right way to go, or is there another best practice? A nice person told me to use layers and trigger their visibility, although I tried, and it gets to be a jumbled mess quickly, I'd much more like to have two separate Cells at least to work on. Any Advice is appreciated. Edited November 3 by SystemIOIOException spelling and missing tags Link to comment Share on other sites More sharing options...
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